/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tools/DDLTileHelper.h" #include "include/core/SkCanvas.h" #include "include/core/SkDeferredDisplayListRecorder.h" #include "include/core/SkPicture.h" #include "include/core/SkSurface.h" #include "include/core/SkSurfaceCharacterization.h" #include "include/gpu/GrDirectContext.h" #include "src/core/SkDeferredDisplayListPriv.h" #include "src/core/SkTaskGroup.h" #include "src/gpu/ganesh/GrDirectContextPriv.h" #include "src/image/SkImage_Gpu.h" #include "tools/DDLPromiseImageHelper.h" void DDLTileHelper::TileData::init(int id, GrDirectContext* direct, const SkSurfaceCharacterization& dstSurfaceCharacterization, const SkIRect& clip, const SkIRect& paddingOutsets) { fID = id; fClip = clip; fPaddingOutsets = paddingOutsets; fPlaybackChar = dstSurfaceCharacterization.createResized(this->paddedRectSize().width(), this->paddedRectSize().height()); SkASSERT(fPlaybackChar.isValid()); SkDEBUGCODE(const GrCaps* caps = direct->priv().caps()); SkASSERT(caps->isFormatTexturable(fPlaybackChar.backendFormat(), fPlaybackChar.backendFormat().textureType())); fCallbackContext.reset(new PromiseImageCallbackContext(direct, fPlaybackChar.backendFormat())); } DDLTileHelper::TileData::TileData() {} DDLTileHelper::TileData::~TileData() {} void DDLTileHelper::TileData::createDDL(const SkPicture* picture) { SkASSERT(!fDisplayList && picture); auto recordingChar = fPlaybackChar.createResized(fClip.width(), fClip.height()); SkASSERT(recordingChar.isValid()); SkDeferredDisplayListRecorder recorder(recordingChar); // DDL TODO: the DDLRecorder's rContext isn't initialized until getCanvas is called. // Maybe set it up in the ctor? SkCanvas* recordingCanvas = recorder.getCanvas(); // We always record the DDL in the (0,0) .. (clipWidth, clipHeight) coordinates recordingCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); recordingCanvas->translate(-fClip.fLeft, -fClip.fTop); // Note: in this use case we only render a picture to the deferred canvas // but, more generally, clients will use arbitrary draw calls. recordingCanvas->drawPicture(picture); fDisplayList = recorder.detach(); } void DDLTileHelper::createComposeDDL() { SkASSERT(!fComposeDDL); SkDeferredDisplayListRecorder recorder(fDstCharacterization); SkCanvas* recordingCanvas = recorder.getCanvas(); for (int i = 0; i < this->numTiles(); ++i) { TileData* tile = &fTiles[i]; if (!tile->initialized()) { continue; } sk_sp promiseImage = tile->makePromiseImageForDst( recordingCanvas->recordingContext()->threadSafeProxy()); SkRect dstRect = SkRect::Make(tile->clipRect()); SkIRect srcRect = tile->clipRect(); srcRect.offsetTo(tile->padOffset().x(), tile->padOffset().y()); SkASSERT(promiseImage->bounds().contains(srcRect)); recordingCanvas->drawImageRect(promiseImage.get(), SkRect::Make(srcRect), dstRect, SkSamplingOptions(), nullptr, SkCanvas::kStrict_SrcRectConstraint); } fComposeDDL = recorder.detach(); SkASSERT(fComposeDDL); } void DDLTileHelper::TileData::precompile(GrDirectContext* direct) { if (!this->initialized()) { return; } SkASSERT(fDisplayList); SkDeferredDisplayList::ProgramIterator iter(direct, fDisplayList.get()); for (; !iter.done(); iter.next()) { iter.compile(); } } sk_sp DDLTileHelper::TileData::makeWrappedTileDest(GrRecordingContext* rContext) { SkASSERT(fCallbackContext && fCallbackContext->promiseImageTexture()); auto promiseImageTexture = fCallbackContext->promiseImageTexture(); if (!promiseImageTexture->backendTexture().isValid()) { return nullptr; } // Here we are, unfortunately, aliasing the backend texture held by the SkPromiseImageTexture. // Both the tile's destination surface and the promise image used to draw the tile will be // backed by the same backendTexture - unbeknownst to Ganesh. return SkSurface::MakeFromBackendTexture(rContext, promiseImageTexture->backendTexture(), fPlaybackChar.origin(), fPlaybackChar.sampleCount(), fPlaybackChar.colorType(), fPlaybackChar.refColorSpace(), &fPlaybackChar.surfaceProps()); } void DDLTileHelper::TileData::drawSKPDirectly(GrDirectContext* dContext, const SkPicture* picture) { SkASSERT(!fDisplayList && !fTileSurface && picture); fTileSurface = this->makeWrappedTileDest(dContext); if (fTileSurface) { SkCanvas* tileCanvas = fTileSurface->getCanvas(); SkASSERT(this->padOffset().isZero() && this->paddedRectSize() == fClip.size()); tileCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); tileCanvas->translate(-fClip.fLeft, -fClip.fTop); tileCanvas->drawPicture(picture); // We can't snap an image here bc, since we're using wrapped backend textures for the // surfaces, that would incur a copy. } } void DDLTileHelper::TileData::draw(GrDirectContext* direct) { SkASSERT(fDisplayList && !fTileSurface); fTileSurface = this->makeWrappedTileDest(direct); if (fTileSurface) { fTileSurface->draw(fDisplayList, this->padOffset().x(), this->padOffset().y()); // We can't snap an image here bc, since we're using wrapped backend textures for the // surfaces, that would incur a copy. } } void DDLTileHelper::TileData::reset() { // TODO: when DDLs are re-renderable we don't need to do this fDisplayList = nullptr; fTileSurface = nullptr; } sk_sp DDLTileHelper::TileData::makePromiseImageForDst( sk_sp threadSafeProxy) { SkASSERT(fCallbackContext); // The promise image gets a ref on the promise callback context sk_sp promiseImage = SkImage::MakePromiseTexture(std::move(threadSafeProxy), fCallbackContext->backendFormat(), this->paddedRectSize(), GrMipmapped::kNo, GrSurfaceOrigin::kBottomLeft_GrSurfaceOrigin, fPlaybackChar.colorType(), kPremul_SkAlphaType, fPlaybackChar.refColorSpace(), PromiseImageCallbackContext::PromiseImageFulfillProc, PromiseImageCallbackContext::PromiseImageReleaseProc, (void*)this->refCallbackContext().release()); fCallbackContext->wasAddedToImage(); return promiseImage; } void DDLTileHelper::TileData::CreateBackendTexture(GrDirectContext* direct, TileData* tile) { SkASSERT(tile->fCallbackContext && !tile->fCallbackContext->promiseImageTexture()); const SkSurfaceCharacterization& c = tile->fPlaybackChar; GrBackendTexture beTex = direct->createBackendTexture(c.width(), c.height(), c.colorType(), GrMipmapped(c.isMipMapped()), GrRenderable::kYes); tile->fCallbackContext->setBackendTexture(beTex); } void DDLTileHelper::TileData::DeleteBackendTexture(GrDirectContext*, TileData* tile) { if (!tile->initialized()) { return; } SkASSERT(tile->fCallbackContext); // TODO: it seems that, on the Linux bots, backend texture creation is failing // a lot (skbug.com/10142) SkASSERT(!tile->fCallbackContext->promiseImageTexture() || tile->fCallbackContext->promiseImageTexture()->backendTexture().isValid()); tile->fTileSurface = nullptr; SkASSERT(tile->fCallbackContext->unique()); tile->fCallbackContext.reset(); } /////////////////////////////////////////////////////////////////////////////////////////////////// DDLTileHelper::DDLTileHelper(GrDirectContext* direct, const SkSurfaceCharacterization& dstChar, const SkIRect& viewport, int numXDivisions, int numYDivisions, bool addRandomPaddingToDst) : fNumXDivisions(numXDivisions) , fNumYDivisions(numYDivisions) , fTiles(numXDivisions * numYDivisions) , fDstCharacterization(dstChar) { SkASSERT(fNumXDivisions > 0 && fNumYDivisions > 0); int xTileSize = viewport.width()/fNumXDivisions; int yTileSize = viewport.height()/fNumYDivisions; SkRandom rand; // Create the destination tiles for (int y = 0, yOff = 0; y < fNumYDivisions; ++y, yOff += yTileSize) { int ySize = (y < fNumYDivisions-1) ? yTileSize : viewport.height()-yOff; for (int x = 0, xOff = 0; x < fNumXDivisions; ++x, xOff += xTileSize) { int xSize = (x < fNumXDivisions-1) ? xTileSize : viewport.width()-xOff; SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize); SkASSERT(viewport.contains(clip)); static const uint32_t kMaxPad = 64; int32_t lPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; int32_t tPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; int32_t rPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; int32_t bPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; fTiles[y*fNumXDivisions+x].init(y*fNumXDivisions+x, direct, dstChar, clip, {lPad, tPad, rPad, bPad}); } } } void DDLTileHelper::createDDLsInParallel(SkPicture* picture) { #if 1 SkTaskGroup().batch(this->numTiles(), [&](int i) { fTiles[i].createDDL(picture); }); SkTaskGroup().add([this]{ this->createComposeDDL(); }); SkTaskGroup().wait(); #else // Use this code path to debug w/o threads for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].createDDL(picture); } this->createComposeDDL(); #endif } // On the gpu thread: // precompile any programs // replay the DDL into a surface to make the tile image // compose the tile image into the main canvas static void do_gpu_stuff(GrDirectContext* direct, DDLTileHelper::TileData* tile) { // TODO: schedule program compilation as their own tasks tile->precompile(direct); tile->draw(direct); tile->dropDDL(); } // We expect to have more than one recording thread but just one gpu thread void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup, SkTaskGroup* gpuTaskGroup, GrDirectContext* dContext, SkPicture* picture) { SkASSERT(recordingTaskGroup && gpuTaskGroup && dContext); for (int i = 0; i < this->numTiles(); ++i) { TileData* tile = &fTiles[i]; if (!tile->initialized()) { continue; } // On a recording thread: // generate the tile's DDL // schedule gpu-thread processing of the DDL // Note: a finer grained approach would be add a scheduling task which would evaluate // which DDLs were ready to be rendered based on their prerequisites recordingTaskGroup->add([tile, gpuTaskGroup, dContext, picture]() { tile->createDDL(picture); gpuTaskGroup->add([dContext, tile]() { do_gpu_stuff(dContext, tile); }); }); } recordingTaskGroup->add([this] { this->createComposeDDL(); }); } // Only called from skpbench void DDLTileHelper::interleaveDDLCreationAndDraw(GrDirectContext* dContext, SkPicture* picture) { for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].createDDL(picture); fTiles[i].draw(dContext); } } // Only called from skpbench void DDLTileHelper::drawAllTilesDirectly(GrDirectContext* dContext, SkPicture* picture) { for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].drawSKPDirectly(dContext, picture); } } void DDLTileHelper::dropCallbackContexts() { for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].dropCallbackContext(); } } void DDLTileHelper::resetAllTiles() { for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].reset(); } fComposeDDL.reset(); } void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) { if (taskGroup) { for (int i = 0; i < this->numTiles(); ++i) { TileData* tile = &fTiles[i]; if (!tile->initialized()) { continue; } taskGroup->add([direct, tile]() { TileData::CreateBackendTexture(direct, tile); }); } } else { for (int i = 0; i < this->numTiles(); ++i) { TileData::CreateBackendTexture(direct, &fTiles[i]); } } } void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) { if (taskGroup) { for (int i = 0; i < this->numTiles(); ++i) { TileData* tile = &fTiles[i]; taskGroup->add([direct, tile]() { TileData::DeleteBackendTexture(direct, tile); }); } } else { for (int i = 0; i < this->numTiles(); ++i) { TileData::DeleteBackendTexture(direct, &fTiles[i]); } } }