/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorSpace.h" #include "include/core/SkFont.h" #include "include/core/SkImage.h" #include "include/core/SkImageFilter.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPicture.h" #include "include/core/SkPictureRecorder.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkSurface.h" #include "include/core/SkTextBlob.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypeface.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkImageFilters.h" #include "include/effects/SkShaderMaskFilter.h" #include "include/utils/SkRandom.h" #include "src/core/SkCanvasPriv.h" #include "tools/Resources.h" #include "tools/ToolUtils.h" #include #include // Test kInitWithPrevious_SaveLayerFlag by drawing an image, save a layer with the flag, which // should seed the layer with the image (from below). Then we punch a hole in the layer and // restore with kPlus mode, which should show the mandrill super-bright on the outside, but // normal where we punched the hole. DEF_SIMPLE_GM(savelayer_initfromprev, canvas, 256, 256) { canvas->drawImage(GetResourceAsImage("images/mandrill_256.png"), 0, 0); SkCanvas::SaveLayerRec rec; SkPaint paint; paint.setBlendMode(SkBlendMode::kPlus); rec.fSaveLayerFlags = SkCanvas::kInitWithPrevious_SaveLayerFlag; rec.fPaint = &paint; canvas->saveLayer(rec); paint.setBlendMode(SkBlendMode::kClear); canvas->drawCircle(128, 128, 96, paint); canvas->restore(); }; static void draw_cell(SkCanvas* canvas, sk_sp blob, SkColor c, SkScalar w, SkScalar h, bool useDrawBehind) { SkRect r = SkRect::MakeWH(w, h); SkPaint p; p.setColor(c); p.setBlendMode(SkBlendMode::kSrc); canvas->drawRect(r, p); p.setBlendMode(SkBlendMode::kSrcOver); const SkScalar margin = 80; r.fLeft = w - margin; // save the behind image SkDEBUGCODE(int sc0 =) canvas->getSaveCount(); SkDEBUGCODE(int sc1 =) SkCanvasPriv::SaveBehind(canvas, &r); SkDEBUGCODE(int sc2 =) canvas->getSaveCount(); SkASSERT(sc0 == sc1); SkASSERT(sc0 + 1 == sc2); // draw the foreground (including over the 'behind' section) p.setColor(SK_ColorBLACK); canvas->drawTextBlob(blob, 10, 30, p); // draw the treatment const SkPoint pts[] = { {r.fLeft,0}, {r.fRight, 0} }; const SkColor colors[] = { 0x88000000, 0x0 }; auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); p.setShader(sh); p.setBlendMode(SkBlendMode::kDstIn); if (useDrawBehind) { SkCanvasPriv::DrawBehind(canvas, p); } else { canvas->drawRect(r, p); } // this should restore the behind image canvas->restore(); SkDEBUGCODE(int sc3 =) canvas->getSaveCount(); SkASSERT(sc3 == sc0); // just outline where we expect the treatment to appear p.reset(); p.setStyle(SkPaint::kStroke_Style); p.setAlphaf(0.25f); } static void draw_list(SkCanvas* canvas, sk_sp blob, bool useDrawBehind) { SkAutoCanvasRestore acr(canvas, true); SkRandom rand; SkScalar w = 400; SkScalar h = 40; for (int i = 0; i < 8; ++i) { SkColor c = rand.nextU(); // ensure we're opaque c = (c & 0xFFFFFF) | 0x80000000; draw_cell(canvas, blob, c, w, h, useDrawBehind); canvas->translate(0, h); } } DEF_SIMPLE_GM(save_behind, canvas, 830, 670) { SkFont font; font.setTypeface(ToolUtils::create_portable_typeface()); font.setSize(30); const char text[] = "This is a very long line of text"; auto blob = SkTextBlob::MakeFromText(text, strlen(text), font); for (bool useDrawBehind : {false, true}) { canvas->save(); draw_list(canvas, blob, useDrawBehind); canvas->translate(0, 350); canvas->saveLayer({0, 0, 400, 320}, nullptr); draw_list(canvas, blob, useDrawBehind); canvas->restore(); canvas->restore(); canvas->translate(430, 0); } } #include "include/effects/SkGradientShader.h" DEF_SIMPLE_GM(savelayer_f16, canvas, 900, 300) { int n = 15; SkRect r{0, 0, 300, 300}; SkPaint paint; const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED }; paint.setShader(SkGradientShader::MakeSweep(r.centerX(), r.centerY(), colors, nullptr, SK_ARRAY_COUNT(colors))); canvas->drawOval(r, paint); paint.setAlphaf(1.0f/n); paint.setBlendMode(SkBlendMode::kPlus); for (auto flags : {0, (int)SkCanvas::kF16ColorType}) { canvas->translate(r.width(), 0); SkCanvas::SaveLayerRec rec; rec.fSaveLayerFlags = flags; canvas->saveLayer(rec); for (int i = 0; i < n; ++i) { canvas->drawOval(r, paint); } canvas->restore(); } }