/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkImage.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkShader.h" #include "include/core/SkSurface.h" #include "include/core/SkTileMode.h" // This GM reproduces skia:6783, which demonstrated a bug in repeat and mirror // image sampling tiling modes as implemented in software. We want to tile to // [0,limit), and the old incorrect logic was: // // limit = ulp_before(limit) // val = val - floor(val/limit)*limit (This is repeat; mirror is similar.) // // while the correct logic is more like: // // val = val - floor(val/limit)*limit // val = min(val, ulp_before(limit)) // // You would see ugly jaggies on the blue/yellow edge near the bottom left if // the bug were still present. All stripes should now look roughly the same. DEF_SIMPLE_GM(bug6783, canvas, 500, 500) { sk_sp surface = SkSurface::MakeRasterN32Premul(100, 100); SkPaint p; p.setColor(SK_ColorYELLOW); surface->getCanvas()->drawPaint(p); p.setColor(SK_ColorBLUE); surface->getCanvas()->drawRect(SkRect::MakeWH(50, 100), p); sk_sp img = surface->makeImageSnapshot(); SkMatrix m = SkMatrix::Translate(25, 214) * SkMatrix::Scale(2, 2); m.preSkew(0.5f, 0.5f); // The bug was present at all filter levels, but you might not notice it at nearest. SkSamplingOptions sampling(SkFilterMode::kLinear); // It's only important to repeat or mirror in x to show off the bug. p.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kClamp, sampling, m)); canvas->drawPaint(p); }