/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "include/core/SkImage.h" #include "include/core/SkSurface.h" #include "include/core/SkSurfaceCharacterization.h" #include "tests/Test.h" DEF_GPUTEST(GrDDLImage_MakeSubset, reporter, options) { sk_gpu_test::GrContextFactory factory(options); for (int ct = 0; ct < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++ct) { auto contextType = static_cast(ct); auto dContext = factory.get(contextType); if (!dContext) { continue; } SkIRect subsetBounds = SkIRect::MakeLTRB(4,4,8,8); SkImageInfo ii = SkImageInfo::Make(16, 16, kRGBA_8888_SkColorType, kPremul_SkAlphaType); // Raster image: SkBitmap bm; bm.setInfo(ii); bm.allocPixels(); bm.eraseColor(SK_ColorBLACK); bm.setImmutable(); auto rasterImg = bm.asImage(); REPORTER_ASSERT(reporter, rasterImg->isValid(static_cast(nullptr))); // raster + context: auto subImg1 = rasterImg->makeSubset(subsetBounds, dContext); REPORTER_ASSERT(reporter, subImg1->isValid(dContext)); // raster + no context: auto subImg2 = rasterImg->makeSubset(subsetBounds, nullptr); REPORTER_ASSERT(reporter, subImg2->isValid(static_cast(nullptr))); // Texture image: auto surf = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, ii); SkSurfaceCharacterization sc; REPORTER_ASSERT(reporter, surf->characterize(&sc)); GrBackendTexture tex = dContext->createBackendTexture(ii.width(), ii.height(), ii.colorType(), GrMipmapped(sc.isMipMapped()), GrRenderable::kYes); auto gpuImage = SkImage::MakeFromTexture(dContext, tex, kTopLeft_GrSurfaceOrigin, ii.colorType(), ii.alphaType(), ii.refColorSpace()); REPORTER_ASSERT(reporter, gpuImage->isValid(dContext)); // gpu image + context: auto subImg5 = gpuImage->makeSubset(subsetBounds, dContext); REPORTER_ASSERT(reporter, subImg5->isValid(dContext)); // gpu image + nullptr: REPORTER_ASSERT(reporter, !gpuImage->makeSubset(subsetBounds, nullptr)); dContext->flush(); dContext->submit(true); dContext->deleteBackendTexture(tex); } }