#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _outputStruct; thread Outputs* _out = &_outputStruct; _out->sk_FragColor.x = 1.0; _out->sk_FragColor.y = float(all(float4(1.0) == -float4(1.0)) ? 1 : 0); _out->sk_FragColor.z = float(all(float4(0.0) == -float4(0.0)) ? 1 : 0); return *_out; }