/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContextOptions.h" #include "SkCommonFlags.h" #include "SkExecutor.h" #include "SkOnce.h" #include "SkOSFile.h" #include "SkOSPath.h" DEFINE_bool(cpu, true, "master switch for running CPU-bound work."); DEFINE_bool(dryRun, false, "just print the tests that would be run, without actually running them."); DEFINE_bool(gpu, true, "master switch for running GPU-bound work."); DEFINE_string(images, "", "List of images and/or directories to decode. A directory with no images" " is treated as a fatal error."); DEFINE_string(colorImages, "", "List of images and/or directories to decode with color correction. " "A directory with no images is treated as a fatal error."); DEFINE_bool(simpleCodec, false, "Runs of a subset of the codec tests. " "For DM, this means no scaling or subsetting, always using the " "canvas color type. " "For nanobench, this means always N32, Premul or Opaque."); DEFINE_string2(match, m, nullptr, "[~][^]substring[$] [...] of name to run.\n" "Multiple matches may be separated by spaces.\n" "~ causes a matching name to always be skipped\n" "^ requires the start of the name to match\n" "$ requires the end of the name to match\n" "^ and $ requires an exact match\n" "If a name does not match any list entry,\n" "it is skipped unless some list entry starts with ~"); DEFINE_bool2(quiet, q, false, "if true, don't print status updates."); DEFINE_bool(preAbandonGpuContext, false, "Test abandoning the GrContext before running the test."); DEFINE_bool(abandonGpuContext, false, "Test abandoning the GrContext after running each test."); DEFINE_bool(releaseAndAbandonGpuContext, false, "Test releasing all gpu resources and abandoning the GrContext after running each " "test"); DEFINE_bool(disableDriverCorrectnessWorkarounds, false, "Disables all GPU driver correctness " "workarounds"); #ifdef SK_BUILD_FOR_ANDROID DEFINE_string(skps, "/data/local/tmp/skps", "Directory to read skps from."); DEFINE_string(jpgs, "/data/local/tmp/resources", "Directory to read jpgs from."); DEFINE_string(lotties, "/data/local/tmp/lotties", "Directory to read (Bodymovin) jsons from."); DEFINE_string(nimas, "/data/local/tmp/nimas", "Directory to read NIMA animations from."); #else DEFINE_string(skps, "skps", "Directory to read skps from."); DEFINE_string(jpgs, "jpgs", "Directory to read jpgs from."); DEFINE_string(lotties, "lotties", "Directory to read (Bodymovin) jsons from."); DEFINE_string(nimas, "nimas", "Directory to read NIMA animations from."); #endif DEFINE_int32(skpViewportSize, 1000, "Width & height of the viewport used to crop skp rendering."); DEFINE_bool(nativeFonts, true, "If true, use native font manager and rendering. " "If false, fonts will draw as portably as possible."); DEFINE_string(svgs, "", "Directory to read SVGs from, or a single SVG file."); DEFINE_int32_2(threads, j, -1, "Run threadsafe tests on a threadpool with this many extra threads, " "defaulting to one extra thread per core."); DEFINE_bool2(verbose, v, false, "enable verbose output from the test driver."); DEFINE_bool2(veryVerbose, V, false, "tell individual tests to be verbose."); DEFINE_string2(writePath, w, "", "If set, write bitmaps here as .pngs."); DEFINE_string(key, "", "Space-separated key/value pairs to add to JSON identifying this builder."); DEFINE_string(properties, "", "Space-separated key/value pairs to add to JSON identifying this run."); DEFINE_bool2(pre_log, p, false, "Log before running each test. May be incomprehensible when threading"); DEFINE_bool(analyticAA, true, "If false, disable analytic anti-aliasing"); DEFINE_bool(forceAnalyticAA, false, "Force analytic anti-aliasing even if the path is complicated: " "whether it's concave or convex, we consider a path complicated" "if its number of points is comparable to its resolution."); #if (defined(_MSC_VER) && !defined(__clang__)) constexpr bool kDefaultDeltaAA = false; #else constexpr bool kDefaultDeltaAA = true; #endif DEFINE_bool(deltaAA, kDefaultDeltaAA, "If true, use delta anti-aliasing in suitable cases (it overrides forceAnalyticAA."); DEFINE_bool(forceDeltaAA, false, "Force delta anti-aliasing for all paths."); DEFINE_int32(backendTiles, 3, "Number of tiles in the experimental threaded backend."); DEFINE_int32(backendThreads, 2, "Number of threads in the experimental threaded backend."); bool CollectImages(SkCommandLineFlags::StringArray images, SkTArray* output) { SkASSERT(output); static const char* const exts[] = { "bmp", "gif", "jpg", "jpeg", "png", "webp", "ktx", "astc", "wbmp", "ico", #if !defined(SK_BUILD_FOR_WIN) "BMP", "GIF", "JPG", "JPEG", "PNG", "WEBP", "KTX", "ASTC", "WBMP", "ICO", #endif #ifdef SK_HAS_HEIF_LIBRARY "heic", #if !defined(SK_BUILD_FOR_WIN) "HEIC", #endif #endif #ifdef SK_CODEC_DECODES_RAW "arw", "cr2", "dng", "nef", "nrw", "orf", "raf", "rw2", "pef", "srw", #if !defined(SK_BUILD_FOR_WIN) "ARW", "CR2", "DNG", "NEF", "NRW", "ORF", "RAF", "RW2", "PEF", "SRW", #endif #endif }; for (int i = 0; i < images.count(); ++i) { const char* flag = images[i]; if (!sk_exists(flag)) { SkDebugf("%s does not exist!\n", flag); return false; } if (sk_isdir(flag)) { // If the value passed in is a directory, add all the images bool foundAnImage = false; for (const char* ext : exts) { SkOSFile::Iter it(flag, ext); SkString file; while (it.next(&file)) { foundAnImage = true; output->push_back() = SkOSPath::Join(flag, file.c_str()); } } if (!foundAnImage) { SkDebugf("No supported images found in %s!\n", flag); return false; } } else { // Also add the value if it is a single image output->push_back() = flag; } } return true; } #include "SkCommonFlagsGpu.h" DEFINE_int32(gpuThreads, 2, "Create this many extra threads to assist with GPU work, " "including software path rendering. Defaults to two."); DEFINE_bool(cachePathMasks, true, "Allows path mask textures to be cached in GPU configs."); DEFINE_bool(noGS, false, "Disables support for geometry shaders."); DEFINE_string(pr, "all", "Set of enabled gpu path renderers. Defined as a list of: " "[~]none [~]dashline [~]nvpr [~]ccpr [~]aahairline [~]aaconvex [~]aalinearizing " "[~]small [~]tess] [~]all"); DEFINE_bool(disableExplicitAlloc, false, "Disable explicit allocation of GPU resources"); void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) { static std::unique_ptr gGpuExecutor = (0 != FLAGS_gpuThreads) ? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads) : nullptr; ctxOptions->fExecutor = gGpuExecutor.get(); ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks; ctxOptions->fSuppressGeometryShaders = FLAGS_noGS; ctxOptions->fGpuPathRenderers = CollectGpuPathRenderersFromFlags(); ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds; if (FLAGS_disableExplicitAlloc) { ctxOptions->fExplicitlyAllocateGPUResources = GrContextOptions::Enable::kNo; // Can't have sorting enabled when explicit allocation is disabled. ctxOptions->fSortRenderTargets = GrContextOptions::Enable::kNo; } }