// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE_ANIMATED(Octopus_Generator_Animated, 256, 256, false, 0, 4) { void paintOctopus(int x, int y, int size_base, SkColor color, SkCanvas* canvas) { SkPaint paint; paint.setAntiAlias(true); paint.setColor(color); int radius = 3*size_base; canvas->drawCircle(x, y, radius, paint); for (int leg = 0; leg < 8; ++leg) { canvas->drawCircle(x - radius + (2*radius/7.5*leg), y + radius - pow(abs(4-leg), 2), size_base/2 + 2, paint); } paint.setColor(SkColorSetRGB(SkTMin(255u, SkColorGetR(color) + 20), SkTMin(255u, SkColorGetG(color) + 20), SkTMin(255u, SkColorGetB(color) + 20))); canvas->drawCircle(x-size_base, y+size_base, size_base/2, paint); canvas->drawCircle(x+size_base, y+size_base, size_base/2, paint); } void draw(SkCanvas* canvas) { SkRandom rand; for (int i = 0; i < 400; ++i) { float x = rand.nextRangeScalar(0, 256); float y = rand.nextRangeScalar(0, 256); float s = rand.nextRangeScalar(6, 12); SkColor c = rand.nextU() | SkColorSetARGB(255, 0, 0, 0); float radius = rand.nextRangeScalar(0, 40); float angle = (rand.nextRangeScalar(0, 1) + frame) * 6.28319; x += radius * cos(angle); y += radius * sin(angle); paintOctopus(x, y, s, c, canvas); } } } // END FIDDLE