/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* * This GM presents a variety of gradients meant to test the correctness of the analytic * GrUnrolledBinaryGradientColorizer, which can handle arbitrary gradients with 1 to 8 interpolation * intervals. These intervals can be either hardstops or smooth color transitions. * * It produces an image similar to that of GM_hardstop_gradients, but is arranged as follows: * * | Clamp | * |________________| * | M1 M2 M3 M4 | * ___________|________________| * 1 | * 2 | * 3 | * 4 | * 5 | * 6 | * 7 | * 8 | * The M-modes are different ways of interlveaving hardstops with smooth transitions: * - M1 = All smooth transitions * - M2 = All hard stops * - M5 = Alternating smooth then hard * - M6 = Alternating hard then smooth * * Only clamping is tested since this is focused more on within the interpolation region behavior, * compared to overall behavior. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "include/private/SkTemplates.h" // All positions must be divided by the target interval count, which will produce the expected // normalized position array for that interval number (assuming an appropriate color count is // provided). const int M1_POSITIONS[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; const int M2_POSITIONS[] = { 0, 1,1, 2,2, 3,3, 4,4, 5,5, 6,6, 7,7, 8 }; const int M3_POSITIONS[] = { 0, 1, 2,2, 3, 4,4, 5, 6,6, 7, 8 }; const int M4_POSITIONS[] = { 0, 1,1, 2, 3,3, 4, 5,5, 6, 7,7, 8 }; // Color count = index of first occurrence of interval count value in Mx_POSITIONS array. const int INT1_COLOR_COUNTS[] = { 2, 2, 2, 2 }; const int INT2_COLOR_COUNTS[] = { 3, 4, 3, 4 }; const int INT3_COLOR_COUNTS[] = { 4, 6, 5, 5 }; const int INT4_COLOR_COUNTS[] = { 5, 8, 6, 7 }; const int INT5_COLOR_COUNTS[] = { 6, 10, 8, 8 }; const int INT6_COLOR_COUNTS[] = { 7, 12, 9, 10 }; const int INT7_COLOR_COUNTS[] = { 8, 14, 11, 11 }; const int INT8_COLOR_COUNTS[] = { 9, 16, 12, 13 }; // Cycle through defined colors for positions 0 through 8. const SkColor COLORS[] = { SK_ColorDKGRAY, SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorCYAN, SK_ColorBLUE, SK_ColorMAGENTA, SK_ColorBLACK, SK_ColorLTGRAY }; const int* INTERVAL_COLOR_COUNTS[] = { INT1_COLOR_COUNTS, INT2_COLOR_COUNTS, INT3_COLOR_COUNTS, INT4_COLOR_COUNTS, INT5_COLOR_COUNTS, INT6_COLOR_COUNTS, INT7_COLOR_COUNTS, INT8_COLOR_COUNTS }; const int COLOR_COUNT = SK_ARRAY_COUNT(COLORS); const int* M_POSITIONS[] = { M1_POSITIONS, M2_POSITIONS, M3_POSITIONS, M4_POSITIONS }; const int WIDTH = 500; const int HEIGHT = 500; const int NUM_ROWS = 8; const int NUM_COLS = 4; const int CELL_WIDTH = WIDTH / NUM_COLS; const int CELL_HEIGHT = HEIGHT / NUM_ROWS; const int PAD_WIDTH = 3; const int PAD_HEIGHT = 3; const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH); const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); static void shade_rect(SkCanvas* canvas, sk_sp shader, int cellRow, int cellCol) { SkPaint paint; paint.setShader(shader); canvas->save(); canvas->translate(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT)); const SkRect rect = SkRect::MakeWH(SkIntToScalar(RECT_WIDTH), SkIntToScalar(RECT_HEIGHT)); canvas->drawRect(rect, paint); canvas->restore(); } class AnalyticGradientShaderGM : public skiagm::GM { public: AnalyticGradientShaderGM() { } protected: SkString onShortName() override { return SkString("analytic_gradients"); } SkISize onISize() override { return SkISize::Make(1024, 512); } void onDraw(SkCanvas* canvas) override { const SkPoint points[2] = { SkPoint::Make(0, 0), SkPoint::Make(RECT_WIDTH, 0.0) }; for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) { // Each interval has 4 different color counts, one per mode const int* colorCounts = INTERVAL_COLOR_COUNTS[cellRow]; // Has len = 4 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { // create_gradient_points(cellRow, cellCol, points); // Get the color count dependent on interval and mode int colorCount = colorCounts[cellCol]; // Get the positions given the mode const int* layout = M_POSITIONS[cellCol]; // Collect positions and colors specific to the interval+mode normalizing the // position based on the interval count (== cellRow+1) SkAutoSTMalloc<4, SkColor> colors(colorCount); SkAutoSTMalloc<4, SkScalar> positions(colorCount); int j = 0; for (int i = 0; i < colorCount; i++) { positions[i] = SkIntToScalar(layout[i]) / (cellRow + 1); colors[i] = COLORS[j % COLOR_COUNT]; j++; } auto shader = SkGradientShader::MakeLinear( points, colors.get(), positions.get(), colorCount, SkTileMode::kClamp, 0, nullptr); shade_rect(canvas, shader, cellRow, cellCol); } } } private: typedef skiagm::GM INHERITED; }; DEF_GM(return new AnalyticGradientShaderGM;)