/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" DEF_SIMPLE_GM(b_119394958, canvas, 100, 100) { // The root cause of this bug was that a stroked arc with round caps was batched with a filled // circle. The circle op code would choose a GeometryProcessor configuration that expected round // cap centers as vertex attributes. However, the tessellation code for the filled circle would // not put in zero-width round cap centers and then didn't advance the pointer into which // vertex data was being written by the expected vertex stride. SkPaint paint; paint.setColor(SK_ColorBLUE); paint.setAntiAlias(true); canvas->drawCircle(50, 50, 45, paint); paint.setColor(SK_ColorGREEN); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(5); canvas->drawCircle(50, 50, 35, paint); paint.setColor(SK_ColorRED); paint.setStrokeCap(SkPaint::kRound_Cap); canvas->drawArc(SkRect::MakeLTRB(30, 30, 70, 70), 0, 110, false, paint); }