#include #include using namespace metal; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half2x2 m1 = half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); _out.sk_FragColor = m1[0].xyxy; return _out; }