void main() { float x = 1.0, y = 2.0; int z = 3; x = -6.0; y = -1.0; z = 8; bool b = false == true || 2.0 >= sqrt(2.0); x += 12.0; x -= 12.0; x *= (y /= float(z = 10)); b ||= false; b &&= true; b ^^= false; z |= 0; z &= -1; z ^= 0; z >>= 2; z <<= 4; z %= 5; x = float((vec2(sqrt(1.0)) , 6)); z = (vec2(sqrt(1.0)) , 6); }