/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/Benchmark.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/effects/SkGradientShader.h" #include "src/core/SkBlendModePriv.h" #include /** This benchmark tests rendering rotated rectangles. It can optionally apply AA and/or change the paint color between each rect in different ways using the ColorType enum. The xfermode used can be specified as well. */ enum ColorType { kConstantOpaque_ColorType, kConstantTransparent_ColorType, kChangingOpaque_ColorType, kChangingTransparent_ColorType, kAlternatingOpaqueAndTransparent_ColorType, kShaderOpaque_ColorType }; static inline SkColor start_color(ColorType ct) { switch (ct) { case kConstantOpaque_ColorType: case kChangingOpaque_ColorType: case kAlternatingOpaqueAndTransparent_ColorType: return 0xFFA07040; case kConstantTransparent_ColorType: case kChangingTransparent_ColorType: return 0x80A07040; case kShaderOpaque_ColorType: return SK_ColorWHITE; } SK_ABORT("Shouldn't reach here."); } static inline SkColor advance_color(SkColor old, ColorType ct, int step) { if (kAlternatingOpaqueAndTransparent_ColorType == ct) { ct = (step & 0x1) ? kChangingOpaque_ColorType : kChangingTransparent_ColorType ; } switch (ct) { case kConstantOpaque_ColorType: case kConstantTransparent_ColorType: case kShaderOpaque_ColorType: return old; case kChangingOpaque_ColorType: return 0xFF000000 | (old + 0x00010307); case kChangingTransparent_ColorType: return (0x00FFFFFF & (old + 0x00010307)) | 0x80000000; case kAlternatingOpaqueAndTransparent_ColorType: SK_ABORT("Can't get here"); } SK_ABORT("Shouldn't reach here."); } static SkString to_lower(const char* str) { SkString lower(str); for (size_t i = 0; i < lower.size(); i++) { lower[i] = tolower(lower[i]); } return lower; } class RotRectBench: public Benchmark { public: RotRectBench(bool aa, ColorType ct, SkBlendMode mode, bool perspective = false) : fAA(aa) , fPerspective(perspective) , fColorType(ct) , fMode(mode) { this->makeName(); } protected: const char* onGetName() override { return fName.c_str(); } void onDraw(int loops, SkCanvas* canvas) override { SkPaint paint; paint.setAntiAlias(fAA); paint.setBlendMode(fMode); SkColor color = start_color(fColorType); int w = this->getSize().x(); int h = this->getSize().y(); static const SkScalar kRectW = 25.1f; static const SkScalar kRectH = 25.9f; if (fColorType == kShaderOpaque_ColorType) { // The only requirement for the shader is that it requires local coordinates SkPoint pts[2] = { {0.0f, 0.0f}, {kRectW, kRectH} }; SkColor colors[] = { color, SK_ColorBLUE }; paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp)); } SkMatrix rotate; // This value was chosen so that we frequently hit the axis-aligned case. rotate.setRotate(30.f, kRectW / 2, kRectH / 2); SkMatrix m = rotate; SkScalar tx = 0, ty = 0; if (fPerspective) { // Apply some fixed perspective to change how ops may draw the rects SkMatrix perspective; perspective.setIdentity(); perspective.setPerspX(1e-4f); perspective.setPerspY(1e-3f); perspective.setSkewX(0.1f); canvas->concat(perspective); } for (int i = 0; i < loops; ++i) { canvas->save(); canvas->translate(tx, ty); canvas->concat(m); paint.setColor(color); color = advance_color(color, fColorType, i); canvas->drawRect(SkRect::MakeWH(kRectW, kRectH), paint); canvas->restore(); tx += kRectW + 2; if (tx > w) { tx = 0; ty += kRectH + 2; if (ty > h) { ty = 0; } } m.postConcat(rotate); } } private: void makeName() { fName = "rotated_rects"; if (fAA) { fName.append("_aa"); } else { fName.append("_bw"); } if (fPerspective) { fName.append("_persp"); } switch (fColorType) { case kConstantOpaque_ColorType: fName.append("_same_opaque"); break; case kConstantTransparent_ColorType: fName.append("_same_transparent"); break; case kChangingOpaque_ColorType: fName.append("_changing_opaque"); break; case kChangingTransparent_ColorType: fName.append("_changing_transparent"); break; case kAlternatingOpaqueAndTransparent_ColorType: fName.append("_alternating_transparent_and_opaque"); break; case kShaderOpaque_ColorType: fName.append("_shader_opaque"); break; } fName.appendf("_%s", to_lower(SkBlendMode_Name(fMode)).c_str()); } bool fAA; bool fPerspective; ColorType fColorType; SkBlendMode fMode; SkString fName; using INHERITED = Benchmark; }; #define DEF_FOR_COLOR_TYPES(aa, blend) \ DEF_BENCH(return new RotRectBench(aa, kConstantOpaque_ColorType, blend);) \ DEF_BENCH(return new RotRectBench(aa, kConstantTransparent_ColorType, blend);) \ DEF_BENCH(return new RotRectBench(aa, kChangingOpaque_ColorType, blend);) \ DEF_BENCH(return new RotRectBench(aa, kChangingTransparent_ColorType, blend);) \ DEF_BENCH(return new RotRectBench(aa, kAlternatingOpaqueAndTransparent_ColorType, blend);) \ DEF_BENCH(return new RotRectBench(aa, kShaderOpaque_ColorType, blend);) #define DEF_FOR_AA_MODES(blend) \ DEF_FOR_COLOR_TYPES(true, blend) \ DEF_FOR_COLOR_TYPES(false, blend) // Choose kSrcOver because it always allows coverage and alpha to be conflated. kSrc only allows // conflation when opaque, and kDarken because it isn't possilbe with standard GL blending. DEF_FOR_AA_MODES(SkBlendMode::kSrcOver) DEF_FOR_AA_MODES(SkBlendMode::kSrc) DEF_FOR_AA_MODES(SkBlendMode::kDarken) // Only do a limited run of perspective tests #define DEF_FOR_PERSP_MODES(aa) \ DEF_BENCH(return new RotRectBench(aa, kConstantOpaque_ColorType, SkBlendMode::kSrcOver, true);)\ DEF_BENCH(return new RotRectBench(aa, kShaderOpaque_ColorType, SkBlendMode::kSrcOver, true);) DEF_FOR_PERSP_MODES(true) DEF_FOR_PERSP_MODES(false)