/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/sksl/SkSLCompiler.h" #include "tests/Test.h" static void test(skiatest::Reporter* r, const GrShaderCaps& caps, const char* src, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) { SkSL::Compiler compiler(&caps); SkSL::Program::Settings settings; SkSL::String output; std::unique_ptr program = compiler.convertProgram(kind, SkSL::String(src), settings); if (!program) { SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str()); REPORTER_ASSERT(r, program); } else { REPORTER_ASSERT(r, compiler.toMetal(*program, &output)); REPORTER_ASSERT(r, output != ""); //SkDebugf("Metal output:\n\n%s", output.c_str()); } } DEF_TEST(SkSLMetalTestbed, r) { // Add in your SkSL here. test(r, *SkSL::ShaderCapsFactory::Default(), R"__SkSL__( void main() { sk_FragColor = half4(0); } )__SkSL__"); }