# https://bazel.build/concepts/platforms-intro#cxx # This forces Bazel's C++ rules use platforms to select toolchains instead of the default # --crosstool_top, --compiler, etc. build --incompatible_enable_cc_toolchain_resolution # We do not want Bazel to detect any C++ toolchains on the local machine # https://github.com/bazelbuild/bazel/blob/4ccc21f2f089971e5f4032397764a4be3549c40a/tools/cpp/cc_configure.bzl#L47 build --action_env=BAZEL_DO_NOT_DETECT_CPP_TOOLCHAIN=1 # We would like developers to not upload to the remote build cache, only the RBE workers themselves. build --remote_upload_local_results=false # This tells Bazel that the host platform can use the hermetic toolchain. This is a small lie until # Windows support is added. build --host_platform=//bazel/platform:host_with_hermetic_toolchain # Register our toolchains. We do this here, and not in WORKSPACE.bazel because # --extra_toolchains has priority over register_toolchains and we conditionally add some toolchains # for RBE. build --extra_toolchains=//toolchain:clang_linux_x64_toolchain build --extra_toolchains=//toolchain:clang_mac_x64_toolchain build --extra_toolchains=//toolchain:clang_mac_arm64_toolchain # --platforms refers to the target for which we are compiling. By setting the target to be a # platform which has our own custom constraint_setting and constraint_value # (skia_hermetic_toolchain=use_hermetic_toolchain), this causes Bazel to resolve the toolchain # to be our hermetic one because our hermetic toolchains have that same constraint set in their # target_compatible_with list. build:for_linux_x64 --platforms=//bazel/platform:linux_x64_hermetic build:for_linux_x64_with_rbe --config=linux_rbe --platforms=//bazel/platform:linux_x64_hermetic build:for_mac_arm64 --platforms=//bazel/platform:mac_arm64_hermetic build:for_mac_x64 --platforms=//bazel/platform:mac_x64_hermetic # some aliases using more common lingo build:for_mac_m1 --config=for_mac_arm64 build:for_mac_intel --config=for_mac_x64 # ============================================================================= # Alias to build configurations below. This makes configuring things from # the command line easier. build --flag_alias=fontmgr_factory=//bazel/common_config_settings:fontmgr_factory build --flag_alias=gpu_backend=//bazel/common_config_settings:gpu_backend build --flag_alias=include_decoder=//bazel/common_config_settings:include_decoder build --flag_alias=include_encoder=//bazel/common_config_settings:include_encoder build --flag_alias=include_fontmgr=//bazel/common_config_settings:include_fontmgr build --flag_alias=shaper_backend=//bazel/common_config_settings:shaper_backend build --flag_alias=with_gl_standard=//bazel/common_config_settings:with_gl_standard build --flag_alias=disable_effect_serialization=no//bazel/common_config_settings:enable_effect_serialization build --flag_alias=enable_effect_serialization=//bazel/common_config_settings:enable_effect_serialization build --flag_alias=disable_sksl=no//bazel/common_config_settings:enable_sksl build --flag_alias=enable_sksl=//bazel/common_config_settings:enable_sksl build --flag_alias=disable_skslc=no//bazel/common_config_settings:enable_skslc build --flag_alias=enable_skslc=//bazel/common_config_settings:enable_skslc build --flag_alias=disable_sksl_tracing=no//bazel/common_config_settings:enable_sksl_tracing build --flag_alias=enable_sksl_tracing=//bazel/common_config_settings:enable_sksl_tracing build --flag_alias=disable_svg_canvas=no//bazel/common_config_settings:enable_svg_canvas build --flag_alias=enable_svg_canvas=//bazel/common_config_settings:enable_svg_canvas build --flag_alias=disable_tracing=no//bazel/common_config_settings:enable_tracing build --flag_alias=enable_tracing=//bazel/common_config_settings:enable_tracing build --flag_alias=disable_vma=no//bazel/common_config_settings:use_vulkan_memory_allocator build --flag_alias=enable_vma=//bazel/common_config_settings:use_vulkan_memory_allocator build --flag_alias=with_icu=//bazel/common_config_settings:use_icu build --flag_alias=with_no_icu=no//bazel/common_config_settings:use_icu # CanvasKit flags build --flag_alias=ck_enable_fonts=//modules/canvaskit:enable_fonts build --flag_alias=ck_disable_fonts=no//modules/canvaskit:enable_fonts # ============================================================================= # REMOTE BUILD EXECUTION # ============================================================================= # ===== # The following was copied from https://github.com/bazelbuild/bazel-toolchains/blob/ea243d43269df23de03a797cff2347e1fc3d02bb/bazelrc/bazel-4.1.0.bazelrc # We should be free to modify this as we see fit. # # Depending on how many machines are in the remote execution instance, setting # this higher can make builds faster by allowing more jobs to run in parallel. # Setting it too high can result in jobs that timeout, however, while waiting # for a remote machine to execute them. build:remote --jobs=50 # Set several flags related to specifying the platform, toolchain and java # properties. build:remote --java_runtime_version=rbe_jdk build:remote --tool_java_runtime_version=rbe_jdk # When a remote configuration is chosen, add "remote" to the list of spawn_strategies. build:remote --spawn_strategy=remote,sandboxed # Enable remote execution so actions are performed on the remote systems. build:remote --remote_executor=grpcs://remotebuildexecution.googleapis.com # Enforce stricter environment rules, which eliminates some non-hermetic # behavior and therefore improves both the remote cache hit rate and the # correctness and repeatability of the build. build:remote --incompatible_strict_action_env=true # No compile task should take more than 180 seconds. Really long running tasks # are probably a result of spinning up new workers. build:remote --remote_timeout=180 # Enable authentication. This will pick up application default credentials by # default. You can use --google_credentials=some_file.json to use a service # account credential instead. # See https://developers.google.com/remote-build-execution/docs/authentication # To authenticate, you should run gcloud auth application-default login build:remote --google_default_credentials=true # End of the copied RBE settings #===== # Use the RBE instance on the skia-rbe GCP project. build:remote --remote_instance_name projects/skia-rbe/instances/default_instance # The linxu_rbe config will build on RBE and default to compiling for linux_x64 using # the hermetic toolchain. build:linux_rbe --config=remote # On the RBE instances, we also have the Java and C++ toolchain from the Docker image available. # These need to come after the --extra_toolchains flags (above) that register our hermetic # toolchains, because we only want these backup toolchains to be used by Bazel internals, # if at all. build:linux_rbe --extra_toolchains=//bazel/rbe/gce_linux/java:all build:linux_rbe --extra_toolchains=//bazel/rbe/gce_linux/config:cc-toolchain # Make the RBE platform available for selection as an Execution platform. build:linux_rbe --extra_execution_platforms=//bazel/rbe:gce_linux_platform # Import our specified build configurations # https://docs.bazel.build/versions/main/best-practices.html#using-the-bazelrc-file # We chose to split our build configurations into their own file to have better organization # because we anticipate that file growing large. import %workspace%/bazel/buildrc # Import User's custom builds if they have defined any try-import %workspace%/bazel/user/buildrc