out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; bool test_half_b() { mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0); mat2 m3 = m1; mat2 m4 = mat2(1.0); m3 *= m4; mat2 m5 = mat2(m1[0].x); mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0); m6 += m5; mat4 m10 = mat4(1.0); mat4 m11 = mat4(2.0); m11 -= m10; return true; } vec4 main() { mat2 _2_m1 = mat2(1.0, 2.0, 3.0, 4.0); mat2 _4_m3 = _2_m1; mat2 _5_m4 = mat2(1.0); _4_m3 *= _5_m4; mat2 _6_m5 = mat2(_2_m1[0].x); mat2 _7_m6 = mat2(1.0, 2.0, 3.0, 4.0); _7_m6 += _6_m5; mat4 _10_m10 = mat4(1.0); mat4 _11_m11 = mat4(2.0); _11_m11 -= _10_m10; return true && test_half_b() ? colorGreen : colorRed; }