out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; bool test_half_b() { mat2x3 m23 = mat2x3(23.0); mat2x4 m24 = mat2x4(24.0); mat3x2 m32 = mat3x2(32.0); mat3x4 m34 = mat3x4(34.0); mat4x2 m42 = mat4x2(42.0); mat4x3 m43 = mat4x3(44.0); mat2 m22 = m32 * m23; m22 *= m22; mat3 m33 = m43 * m34; m33 *= m33; mat4 m44 = m24 * m42; m44 *= m44; return true; } vec4 main() { mat2x3 _0_m23 = mat2x3(23.0); mat2x4 _1_m24 = mat2x4(24.0); mat3x2 _2_m32 = mat3x2(32.0); mat3x4 _3_m34 = mat3x4(34.0); mat4x2 _4_m42 = mat4x2(42.0); mat4x3 _5_m43 = mat4x3(44.0); mat2 _6_m22 = _2_m32 * _0_m23; _6_m22 *= _6_m22; mat3 _7_m33 = _5_m43 * _3_m34; _7_m33 *= _7_m33; mat4 _8_m44 = _1_m24 * _4_m42; _8_m44 *= _8_m44; return true && test_half_b() ? colorGreen : colorRed; }