out vec4 sk_FragColor; layout (binding = 0) uniform sampler1D one; layout (binding = 1) uniform sampler2D two; void main() { vec4 a = texture(one, 0.0, -0.5); vec4 b = texture(two, vec2(0.0), -0.5); vec4 c = textureProj(one, vec2(0.0), -0.5); vec4 d = textureProj(two, vec3(0.0), -0.5); sk_FragColor = vec4(a.x, b.x, c.x, d.x); }