/* Copyright 2010 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #ifndef SkGr_DEFINED #define SkGr_DEFINED #include // Gr headers #include "GrConfig.h" #include "GrContext.h" #include "GrFontScaler.h" #include "GrPathIter.h" #include "GrClipIterator.h" // skia headers #include "SkBitmap.h" #include "SkPath.h" #include "SkPoint.h" #include "SkRegion.h" #include "SkShader.h" #include "SkClipStack.h" #if (GR_DEBUG && defined(SK_RELEASE)) || (GR_RELEASE && defined(SK_DEBUG)) // #error "inconsistent GR_DEBUG and SK_DEBUG" #endif #if GR_SCALAR_IS_FIXED #ifdef SK_SCALAR_IS_FIXED #define SK_SCALAR_IS_GR_SCALAR 1 #else #define SK_SCALAR_IS_GR_SCALAR 0 #endif #define SkScalarToGrScalar(x) SkScalarToFixed(x) #elif GR_SCALAR_IS_FLOAT #ifdef SK_SCALAR_IS_FLOAT #define SK_SCALAR_IS_GR_SCALAR 1 #else #define SK_SCALAR_IS_GR_SCALAR 0 #endif #define SkScalarToGrScalar(x) SkScalarToFloat(x) #else #error "Ganesh scalar type not defined" #endif //////////////////////////////////////////////////////////////////////////////// // Sk to Gr Type conversions // Verify that SkPoint and GrPoint are compatible if using the same scalar type #if 0/*SK_SCALAR_IS_GR_SCALAR*/ GR_STATIC_ASSERT(sizeof(SkPoint) == sizeof(GrPoint)); GR_STATIC_ASSERT(offsetof(SkPoint,fX) == offsetof(GrPoint,fX))); GR_STATIC_ASSERT(offsetof(SkPoint,fY) == offsetof(GrPoint,fY))); #endif GR_STATIC_ASSERT((int)GrSamplerState::kClamp_WrapMode == (int)SkShader::kClamp_TileMode); GR_STATIC_ASSERT((int)GrSamplerState::kRepeat_WrapMode ==( int)SkShader::kRepeat_TileMode); GR_STATIC_ASSERT((int)GrSamplerState::kMirror_WrapMode == (int)SkShader::kMirror_TileMode); #define sk_tile_mode_to_grwrap(X) ((GrSamplerState::WrapMode)(X)) GR_STATIC_ASSERT((int)kZero_BlendCoeff == (int)SkXfermode::kZero_Coeff); GR_STATIC_ASSERT((int)kOne_BlendCoeff == (int)SkXfermode::kOne_Coeff); GR_STATIC_ASSERT((int)kSC_BlendCoeff == (int)SkXfermode::kSC_Coeff); GR_STATIC_ASSERT((int)kISC_BlendCoeff == (int)SkXfermode::kISC_Coeff); GR_STATIC_ASSERT((int)kDC_BlendCoeff == (int)SkXfermode::kDC_Coeff); GR_STATIC_ASSERT((int)kIDC_BlendCoeff == (int)SkXfermode::kIDC_Coeff); GR_STATIC_ASSERT((int)kSA_BlendCoeff == (int)SkXfermode::kSA_Coeff); GR_STATIC_ASSERT((int)kISA_BlendCoeff == (int)SkXfermode::kISA_Coeff); GR_STATIC_ASSERT((int)kDA_BlendCoeff == (int)SkXfermode::kDA_Coeff); GR_STATIC_ASSERT((int)kIDA_BlendCoeff == (int)SkXfermode::kIDA_Coeff); #define sk_blend_to_grblend(X) ((GrBlendCoeff)(X)) GR_STATIC_ASSERT((int)SkPath::kMove_Verb == (int)kMove_PathCmd); GR_STATIC_ASSERT((int)SkPath::kLine_Verb == (int)kLine_PathCmd); GR_STATIC_ASSERT((int)SkPath::kQuad_Verb == (int)kQuadratic_PathCmd); GR_STATIC_ASSERT((int)SkPath::kCubic_Verb == (int)kCubic_PathCmd); GR_STATIC_ASSERT((int)SkPath::kClose_Verb == (int)kClose_PathCmd); GR_STATIC_ASSERT((int)SkPath::kDone_Verb == (int)kEnd_PathCmd); #define sk_path_verb_to_gr_path_command(X) ((GrPathCmd)(X)) /////////////////////////////////////////////////////////////////////////////// #include "SkColorPriv.h" static inline GrRect Sk2Gr(const SkRect& src) { return GrRect(SkScalarToGrScalar(src.fLeft), SkScalarToGrScalar(src.fTop), SkScalarToGrScalar(src.fRight), SkScalarToGrScalar(src.fBottom)); } class SkGr { public: static inline SkIRect& SetIRect(SkIRect* dst, const GrIRect& src) { GR_STATIC_ASSERT(sizeof(*dst) == sizeof(src)); memcpy(dst, &src, sizeof(*dst)); return *dst; } static inline GrIRect& SetIRect(GrIRect* dst, const SkIRect& src) { GR_STATIC_ASSERT(sizeof(*dst) == sizeof(src)); memcpy(dst, &src, sizeof(*dst)); return *dst; } /** * Convert the SkBitmap::Config to the corresponding PixelConfig, or * kUnknown_PixelConfig if the conversion cannot be done. */ static GrTexture::PixelConfig BitmapConfig2PixelConfig(SkBitmap::Config, bool isOpaque); static GrTexture::PixelConfig Bitmap2PixelConfig(const SkBitmap& bm) { return BitmapConfig2PixelConfig(bm.config(), bm.isOpaque()); } static void SkMatrix2GrMatrix(const SkMatrix& m, GrMatrix* g) { g->setAll(SkScalarToGrScalar(m[0]), SkScalarToGrScalar(m[1]), SkScalarToGrScalar(m[2]), SkScalarToGrScalar(m[3]), SkScalarToGrScalar(m[4]), SkScalarToGrScalar(m[5]), SkScalarToGrScalar(m[6]), SkScalarToGrScalar(m[7]), SkScalarToGrScalar(m[8])); } static GrColor SkColor2GrColor(SkColor c) { SkPMColor pm = SkPreMultiplyColor(c); unsigned r = SkGetPackedR32(pm); unsigned g = SkGetPackedG32(pm); unsigned b = SkGetPackedB32(pm); unsigned a = SkGetPackedA32(pm); return GrColorPackRGBA(r, g, b, a); } /** * This abandons all texture caches (for bitmaps and text) associated with * the gpu, and frees any associated skia caches. It differs from * deleteAllTextures in that it assumes that the gpu has lots its context, * and thus the associated HW textures are no longer valid */ static void AbandonAllTextures(GrContext*); }; //////////////////////////////////////////////////////////////////////////////// // Classes class SkGrPathIter : public GrPathIter { public: SkGrPathIter() { fPath = NULL; } SkGrPathIter(const SkPath& path) { reset(path); } virtual GrPathCmd next(GrPoint pts[]); virtual GrPathCmd next(); virtual void rewind(); virtual GrConvexHint convexHint() const; void reset(const SkPath& path) { fPath = &path; fIter.setPath(path, false); } private: #if !SK_SCALAR_IS_GR_SCALAR SkPoint fPoints[4]; #endif SkPath::Iter fIter; const SkPath* fPath; }; class SkGrClipIterator : public GrClipIterator { public: SkGrClipIterator() { fClipStack = NULL; fCurr = NULL; } SkGrClipIterator(const SkClipStack& clipStack) { this->reset(clipStack); } void reset(const SkClipStack& clipStack); // overrides virtual bool isDone() const { return NULL == fCurr; } virtual void next() { fCurr = fIter.next(); } virtual void rewind() { this->reset(*fClipStack); } virtual GrClipType getType() const; virtual GrSetOp getOp() const; virtual void getRect(GrRect* rect) const { *rect = Sk2Gr(*fCurr->fRect); } virtual GrPathIter* getPathIter() { fPathIter.reset(*fCurr->fPath); return &fPathIter; } virtual GrPathFill getPathFill() const; private: const SkClipStack* fClipStack; SkClipStack::B2FIter fIter; SkGrPathIter fPathIter; // SkClipStack's auto advances on each get // so we store the current pos here. const SkClipStack::B2FIter::Clip* fCurr; }; class SkGrRegionIterator : public GrClipIterator { public: SkGrRegionIterator() {} SkGrRegionIterator(const SkRegion& region) { this->reset(region); } void reset(const SkRegion& region) { fRegion = ®ion; fIter.reset(region); } // overrides virtual bool isDone() const { return fIter.done(); } virtual void next() { fIter.next(); } virtual void rewind() { this->reset(*fRegion); } virtual GrClipType getType() const { return kRect_ClipType; } virtual GrSetOp getOp() const { return kUnion_SetOp; } virtual void getRect(GrRect* rect) const { const SkIRect& r = fIter.rect(); rect->fLeft = GrIntToScalar(r.fLeft); rect->fTop = GrIntToScalar(r.fTop); rect->fRight = GrIntToScalar(r.fRight); rect->fBottom = GrIntToScalar(r.fBottom); } virtual GrPathIter* getPathIter() { SkASSERT(0); return NULL; } virtual GrPathFill getPathFill() const { SkASSERT(0); return kWinding_PathFill; } private: const SkRegion* fRegion; SkRegion::Iterator fIter; }; class SkGlyphCache; class SkGrFontScaler : public GrFontScaler { public: explicit SkGrFontScaler(SkGlyphCache* strike); virtual ~SkGrFontScaler(); // overrides virtual const GrKey* getKey(); virtual bool getPackedGlyphBounds(GrGlyph::PackedID, GrIRect* bounds); virtual bool getPackedGlyphImage(GrGlyph::PackedID, int width, int height, int rowBytes, void* image); virtual bool getGlyphPath(uint16_t glyphID, GrPath*); private: SkGlyphCache* fStrike; GrKey* fKey; // DECLARE_INSTANCE_COUNTER(SkGrFontScaler); }; //////////////////////////////////////////////////////////////////////////////// // Helper functions GrTextureEntry* sk_gr_create_bitmap_texture(GrContext* ctx, GrTextureKey* key, const GrSamplerState& sampler, const SkBitmap& bitmap); #endif