uniform float unknownInput; void main() { if (unknownInput > 5) { sk_FragColor = half4(0.75); } else { discard; } int i = 0; while (i < 10) { sk_FragColor *= 0.5; i++; } do { sk_FragColor += 0.25; } while (sk_FragColor.x < 0.75); for (int i = 0; i < 10; i++) { if (i % 2 == 1) break; else if (i > 100) return; else continue; } return; }