/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/codec/SkCodec.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorSpace.h" #include "include/core/SkData.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "src/core/SkImagePriv.h" #include "tools/Resources.h" #include #include sk_sp make_raster_image(const char* path) { sk_sp resourceData = GetResourceAsData(path); std::unique_ptr codec = SkCodec::MakeFromData(resourceData); SkBitmap bitmap; bitmap.allocPixels(codec->getInfo()); codec->getPixels(codec->getInfo(), bitmap.getPixels(), bitmap.rowBytes()); return SkImage::MakeFromBitmap(bitmap); } sk_sp make_color_space(sk_sp orig, sk_sp colorSpace) { sk_sp xform = orig->makeColorSpace(colorSpace); // Assign an sRGB color space on the xformed image, so we can see the effects of the xform // when we draw. sk_sp srgb = SkColorSpace::MakeSRGB(); if (colorSpace->gammaIsLinear()) { srgb = SkColorSpace::MakeSRGBLinear(); } return xform->reinterpretColorSpace(std::move(srgb)); } DEF_SIMPLE_GM_CAN_FAIL(makecolorspace, canvas, errorMsg, 128 * 3, 128 * 4) { sk_sp wideGamut = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kAdobeRGB); sk_sp wideGamutLinear = wideGamut->makeLinearGamma(); // Lazy images sk_sp opaqueImage = GetResourceAsImage("images/mandrill_128.png"); sk_sp premulImage = GetResourceAsImage("images/color_wheel.png"); if (!opaqueImage || !premulImage) { *errorMsg = "Failed to load images. Did you forget to set the resourcePath?"; return skiagm::DrawResult::kFail; } canvas->drawImage(opaqueImage, 0.0f, 0.0f); canvas->drawImage(make_color_space(opaqueImage, wideGamut), 128.0f, 0.0f); canvas->drawImage(make_color_space(opaqueImage, wideGamutLinear), 256.0f, 0.0f); canvas->drawImage(premulImage, 0.0f, 128.0f); canvas->drawImage(make_color_space(premulImage, wideGamut), 128.0f, 128.0f); canvas->drawImage(make_color_space(premulImage, wideGamutLinear), 256.0f, 128.0f); canvas->translate(0.0f, 256.0f); // Raster images opaqueImage = make_raster_image("images/mandrill_128.png"); premulImage = make_raster_image("images/color_wheel.png"); canvas->drawImage(opaqueImage, 0.0f, 0.0f); canvas->drawImage(make_color_space(opaqueImage, wideGamut), 128.0f, 0.0f); canvas->drawImage(make_color_space(opaqueImage, wideGamutLinear), 256.0f, 0.0f); canvas->drawImage(premulImage, 0.0f, 128.0f); canvas->drawImage(make_color_space(premulImage, wideGamut), 128.0f, 128.0f); canvas->drawImage(make_color_space(premulImage, wideGamutLinear), 256.0f, 128.0f); return skiagm::DrawResult::kOk; } DEF_SIMPLE_GM_BG(makecolortypeandspace, canvas, 128 * 3, 128 * 4, SK_ColorWHITE) { sk_sp images[] = { GetResourceAsImage("images/mandrill_128.png"), GetResourceAsImage("images/color_wheel.png"), }; auto rec2020 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kRec2020); // Use the lazy images on the first iteration, and concrete (raster/GPU) images on the second for (bool lazy : {true, false}) { for (int j = 0; j < 2; ++j) { const SkImage* image = images[j].get(); if (!image) { // Can happen on bots that abandon the GPU context continue; } // Unmodified canvas->drawImage(image, 0, 0); // Change the color type/space of the image in a couple ways. In both cases, codec // may fail, because we refude to decode transparent sources to opaque color types. // Guard against that, to avoid cascading failures in DDL. // 565 in a wide color space (should be visibly quantized). Fails with the color_wheel, // because of the codec issues mentioned above. auto image565 = image->makeColorTypeAndColorSpace(kRGB_565_SkColorType, rec2020); if (!lazy || image565->makeRasterImage()) { canvas->drawImage(image565, 128, 0); } // Grayscale in the original color space. This fails in even more cases, due to the // above opaque issue, and because Ganesh doesn't support drawing to gray, at all. auto imageGray = image->makeColorTypeAndColorSpace(kGray_8_SkColorType, image->refColorSpace()); if (!lazy || imageGray->makeRasterImage()) { canvas->drawImage(imageGray, 256, 0); } images[j] = canvas->getGrContext() ? image->makeTextureImage(canvas->getGrContext()) : image->makeRasterImage(); canvas->translate(0, 128); } } } DEF_SIMPLE_GM_CAN_FAIL(reinterpretcolorspace, canvas, errorMsg, 128 * 3, 128 * 3) { // We draw a 3x3 grid. The three rows are lazy (encoded), raster, and GPU (or another copy of // raster so all configs look similar). In each row, we draw three variants: // - The original image (should look normal). // - The image, reinterpreted as being in the color-spin space. The pixel data isn't changed, // so in untagged configs, this looks like the first column. In tagged configs, this has the // the effect of rotating the colors (RGB -> GBR). // - The image converted to the color-spin space, then reinterpreted as being sRGB. In all // configs, this appears to be spun backwards (RGB -> BRG), and tests the composition of // these two APIs. // In all cases, every column should be identical. In tagged configs, the 'R' in the columns // should be Red, Green, Blue. sk_sp srgb = SkColorSpace::MakeSRGB(); sk_sp spin = srgb->makeColorSpin(); sk_sp image = GetResourceAsImage("images/color_wheel.png"); if (!image) { *errorMsg = "Failed to load image. Did you forget to set the resourcePath?"; return skiagm::DrawResult::kFail; } // Lazy images canvas->drawImage(image, 0.0f, 0.0f); canvas->drawImage(image->reinterpretColorSpace(spin), 128.0f, 0.0f); canvas->drawImage(image->makeColorSpace(spin)->reinterpretColorSpace(srgb), 256.0f, 0.0f); canvas->translate(0.0f, 128.0f); // Raster images image = image->makeRasterImage(); canvas->drawImage(image, 0.0f, 0.0f); canvas->drawImage(image->reinterpretColorSpace(spin), 128.0f, 0.0f); canvas->drawImage(image->makeColorSpace(spin)->reinterpretColorSpace(srgb), 256.0f, 0.0f); canvas->translate(0.0f, 128.0f); // GPU images if (auto gpuImage = image->makeTextureImage(canvas->getGrContext())) { image = gpuImage; } canvas->drawImage(image, 0.0f, 0.0f); canvas->drawImage(image->reinterpretColorSpace(spin), 128.0f, 0.0f); canvas->drawImage(image->makeColorSpace(spin)->reinterpretColorSpace(srgb), 256.0f, 0.0f); return skiagm::DrawResult::kOk; }