/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkSurface.h" DEF_SIMPLE_GM(bicubic, canvas, 300, 320) { canvas->clear(SK_ColorBLACK); auto make_img = []() { auto surf = SkSurface::MakeRasterN32Premul(7, 7); surf->getCanvas()->drawColor(SK_ColorBLACK); SkPaint paint; paint.setColor(SK_ColorWHITE); surf->getCanvas()->drawLine(3.5f, 0, 3.5f, 8, paint); return surf->makeImageSnapshot(); }; auto img = make_img(); canvas->scale(40, 8); for (auto q : {kNone_SkFilterQuality, kLow_SkFilterQuality, kHigh_SkFilterQuality}) { SkPaint p; p.setFilterQuality(q); canvas->drawImage(img, 0, 0, &p); canvas->translate(0, img->height() + 1.0f); } const SkRect r = SkRect::MakeIWH(img->width(), img->height()); SkPaint paint; SkImage::CubicResampler cubics[] = { { 0, 1.0f/2 }, { 1.0f/3, 1.0f/3 }, }; for (auto c : cubics) { paint.setShader(img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions(c))); canvas->drawRect(r, paint); canvas->translate(0, img->height() + 1.0f); } }