/* * Copyright 2019 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/effects/SkGradientShader.h" #include "src/core/SkMatrixProvider.h" #include "src/gpu/GrBitmapTextureMaker.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrRenderTargetContextPriv.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/ops/GrFillRectOp.h" #include "tools/Resources.h" class SampleMatrixVariableEffect : public GrFragmentProcessor { public: static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 2; SampleMatrixVariableEffect(std::unique_ptr child, float xOffset, float yOffset) : INHERITED(CLASS_ID, kNone_OptimizationFlags) , fXOffset(xOffset) , fYOffset(yOffset) { this->registerChild(std::move(child), SkSL::SampleMatrix::MakeVariable()); } const char* name() const override { return "SampleMatrixVariableEffect"; } std::unique_ptr clone() const override { SkASSERT(false); return nullptr; } void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; } private: GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; float fXOffset; float fYOffset; typedef GrFragmentProcessor INHERITED; friend class GLSLSampleMatrixVariableEffect; }; class GLSLSampleMatrixVariableEffect : public GrGLSLFragmentProcessor { void emitCode(EmitArgs& args) override { auto& smve = args.fFp.cast(); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; SkString sample1 = this->invokeChildWithMatrix(0, args, "float3x3(1)"); SkString sample2 = this->invokeChildWithMatrix(0, args, SkStringPrintf("float3x3(1, -1, 0, 1, 0, 0, " "%g, %g, 1)", smve.fXOffset, smve.fYOffset).c_str()); fragBuilder->codeAppendf("%s = (%s + %s) / 2;\n", args.fOutputColor, sample1.c_str(), sample2.c_str()); } }; GrGLSLFragmentProcessor* SampleMatrixVariableEffect::onCreateGLSLInstance() const { return new GLSLSampleMatrixVariableEffect(); } DEF_SIMPLE_GPU_GM(sample_matrix_variable, ctx, rtCtx, canvas, 512, 256) { auto draw = [rtCtx](std::unique_ptr baseFP, float ofsX, float ofsY, int tx, int ty) { auto fp = std::unique_ptr( new SampleMatrixVariableEffect(std::move(baseFP), ofsX, ofsY)); GrPaint paint; paint.addColorFragmentProcessor(std::move(fp)); rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(tx, ty), SkRect::MakeIWH(256, 256)); }; { SkBitmap bmp; GetResourceAsBitmap("images/mandrill_256.png", &bmp); GrBitmapTextureMaker maker(ctx, bmp, GrImageTexGenPolicy::kDraw); auto view = maker.view(GrMipMapped::kNo); std::unique_ptr imgFP = GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix()); draw(std::move(imgFP), -128, 256, 0, 0); } { static constexpr SkColor colors[] = { 0xff00ff00, 0xffff00ff }; const SkPoint pts[] = {{ 256, 0 }, { 512, 0 }}; auto shader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kRepeat); SkMatrix matrix; SkSimpleMatrixProvider matrixProvider(matrix); GrColorInfo colorInfo; GrFPArgs args(ctx, matrixProvider, kHigh_SkFilterQuality, &colorInfo); std::unique_ptr gradientFP = as_SB(shader)->asFragmentProcessor(args); draw(std::move(gradientFP), -128, 256, 256, 0); } }