// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(UnpremulGPU, 256, 256, false, 6) { void draw(SkCanvas* canvas) { canvas->clear(0xffa020a0); SkImageInfo premulInfo = SkImageInfo::MakeS32(10, 10, kPremul_SkAlphaType); SkBitmap premulBitmap; premulBitmap.allocPixels(premulInfo); for (int y = 0; y < 10; y++) { for (int x = 0; x < 10; x++) { *(premulBitmap.getAddr32(x, y)) = 0x80808080; } } sk_sp premulImage = premulBitmap.asImage(); SkImageInfo unpremulInfo = premulInfo.makeAlphaType(kUnpremul_SkAlphaType); SkBitmap unpremulBitmap; unpremulBitmap.allocPixels(unpremulInfo); for (int y = 0; y < 10; y++) { for (int x = 0; x < 10; x++) { *(unpremulBitmap.getAddr32(x, y)) = 0x80FFFFFF; } } sk_sp unpremulImage = unpremulBitmap.asImage(); SkPaint paint; const SkTileMode tile = SkTileMode::kRepeat; paint.setShader(premulImage->makeShader(tile, tile, SkSamplingOptions())); canvas->drawCircle(10.0f, 10.0f, 10.0f, paint); paint.setShader(unpremulImage->makeShader(tile, tile, SkSamplingOptions())); canvas->drawCircle(10.0f, 35.0f, 10.0f, paint); } } // END FIDDLE