/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "Resources.h" #include "SkBitmap.h" #include "SkPaint.h" #include "SkShader.h" #include "SkStream.h" /*** * * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly * when fractional image scaling was ignored by the high quality bitmap scaler. * ***/ namespace skiagm { class TiledScaledBitmapGM : public GM { public: TiledScaledBitmapGM() { } protected: SkString onShortName() override { return SkString("tiledscaledbitmap"); } SkISize onISize() override { return SkISize::Make(1016, 616); } static SkBitmap make_bm(int width, int height) { SkBitmap bm; bm.allocN32Pixels(width, height); bm.eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(bm); SkPaint paint; paint.setAntiAlias(true); canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint); return bm; } void onOnceBeforeDraw() override { fBitmap = make_bm(360, 288); } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setAntiAlias(true); paint.setFilterQuality(kHigh_SkFilterQuality); SkMatrix mat; mat.setScale(121.f/360.f, 93.f/288.f); mat.postTranslate(-72, -72); paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkTileMode::kRepeat, SkTileMode::kRepeat, &mat)); canvas->drawRect({ 8, 8, 1008, 608 }, paint); } private: SkBitmap fBitmap; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new TiledScaledBitmapGM;) }