#version 400 out vec4 sk_FragColor; vec4 main() { mat4 m44 = mat4(123.0); vec4 v4 = vec4(0.0, 1.0, 2.0, 3.0); return ((m44[0] * v4.x + m44[1] * v4.y) + m44[2] * v4.z) + m44[3] * v4.w; }