#include #include using namespace metal; struct Uniforms { half unknownInput; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half r; half g; r = 1.0h - _uniforms.unknownInput; g = _uniforms.unknownInput; _out.sk_FragColor = half4(r, g, 0.0h, 1.0h); return _out; }