/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Timer.h" #include "PictureBenchmark.h" #include "SkCanvas.h" #include "SkPicture.h" #include "SkString.h" #include "picture_utils.h" namespace sk_tools { PictureBenchmark::PictureBenchmark() : fRepeats(1) , fRenderer(nullptr) , fTimerResult(TimerData::kAvg_Result) , fTimerTypes(0) , fTimeIndividualTiles(false) , fPurgeDecodedTex(false) , fWriter(nullptr) { } PictureBenchmark::~PictureBenchmark() { SkSafeUnref(fRenderer); } void PictureBenchmark::setTimersToShow(bool wall, bool truncatedWall, bool cpu, bool truncatedCpu, bool gpu) { fTimerTypes = 0; fTimerTypes |= wall ? TimerData::kWall_Flag : 0; fTimerTypes |= truncatedWall ? TimerData::kTruncatedWall_Flag : 0; fTimerTypes |= cpu ? TimerData::kCpu_Flag : 0; fTimerTypes |= truncatedCpu ? TimerData::kTruncatedCpu_Flag : 0; fTimerTypes |= gpu ? TimerData::kGpu_Flag : 0; } Timer* PictureBenchmark::setupTimer(bool useGLTimer) { #if SK_SUPPORT_GPU if (useGLTimer && fRenderer != nullptr && fRenderer->isUsingGpuDevice()) { return new Timer(fRenderer->getGLContext()); } #endif return new Timer(nullptr); } PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) { SkRefCnt_SafeAssign(fRenderer, renderer); return renderer; } void PictureBenchmark::run(SkPicture* pict, bool useMultiPictureDraw) { SkASSERT(pict); if (nullptr == pict) { return; } SkASSERT(fRenderer != nullptr); if (nullptr == fRenderer) { return; } fRenderer->init(pict, nullptr, nullptr, nullptr, false, useMultiPictureDraw); // We throw this away to remove first time effects (such as paging in this program) fRenderer->setup(); fRenderer->render(nullptr); fRenderer->resetState(true); // flush, swapBuffers and Finish if (fPurgeDecodedTex) { fRenderer->purgeTextures(); } bool usingGpu = false; #if SK_SUPPORT_GPU usingGpu = fRenderer->isUsingGpuDevice(); #endif uint32_t timerTypes = fTimerTypes; if (!usingGpu) { timerTypes &= ~TimerData::kGpu_Flag; } SkString timeFormat; if (TimerData::kPerIter_Result == fTimerResult) { timeFormat = fRenderer->getPerIterTimeFormat(); } else { timeFormat = fRenderer->getNormalTimeFormat(); } static const int kNumInnerLoops = 10; int numOuterLoops = 1; int numInnerLoops = fRepeats; if (TimerData::kPerIter_Result == fTimerResult && fRepeats > 1) { // interpret this flag combination to mean: generate 'fRepeats' // numbers by averaging each rendering 'kNumInnerLoops' times numOuterLoops = fRepeats; numInnerLoops = kNumInnerLoops; } if (fTimeIndividualTiles) { TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer(); SkASSERT(tiledRenderer && tiledRenderer->supportsTimingIndividualTiles()); if (nullptr == tiledRenderer || !tiledRenderer->supportsTimingIndividualTiles()) { return; } int xTiles, yTiles; if (!tiledRenderer->tileDimensions(xTiles, yTiles)) { return; } int x, y; while (tiledRenderer->nextTile(x, y)) { // There are two timers, which will behave slightly differently: // 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw // one tile fRepeats times, and take the average. As such, it will not respect the // logPerIter or printMin options, since it does not know the time per iteration. It // will also be unable to call flush() for each tile. // The goal of this timer is to make up for a system timer that is not precise enough to // measure the small amount of time it takes to draw one tile once. // // 2) perTileTimer, along with perTileTimerData, will record each run separately, and // then take the average. As such, it supports logPerIter and printMin options. // // Although "legal", having two gpu timers running at the same time // seems to cause problems (i.e., INVALID_OPERATIONs) on several // platforms. To work around this, we disable the gpu timer on the // long running timer. SkAutoTDelete longRunningTimer(this->setupTimer()); TimerData longRunningTimerData(numOuterLoops); for (int outer = 0; outer < numOuterLoops; ++outer) { SkAutoTDelete perTileTimer(this->setupTimer(false)); TimerData perTileTimerData(numInnerLoops); longRunningTimer->start(); for (int inner = 0; inner < numInnerLoops; ++inner) { perTileTimer->start(); tiledRenderer->drawCurrentTile(); perTileTimer->truncatedEnd(); tiledRenderer->resetState(false); // flush & swapBuffers, but don't Finish perTileTimer->end(); SkAssertResult(perTileTimerData.appendTimes(perTileTimer.get())); if (fPurgeDecodedTex) { fRenderer->purgeTextures(); } } longRunningTimer->truncatedEnd(); tiledRenderer->resetState(true); // flush, swapBuffers and Finish longRunningTimer->end(); SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get())); } fWriter->logRenderer(tiledRenderer); fWriter->tileMeta(x, y, xTiles, yTiles); // TODO(borenet): Turn off per-iteration tile time reporting for now. // Avoiding logging the time for every iteration for each tile cuts // down on data file size by a significant amount. Re-enable this once // we're loading the bench data directly into a data store and are no // longer generating SVG graphs. #if 0 fWriter->tileData( &perTileTimerData, timeFormat.c_str(), fTimerResult, timerTypes); #endif if (fPurgeDecodedTex) { fWriter->addTileFlag(PictureResultsWriter::kPurging); } fWriter->addTileFlag(PictureResultsWriter::kAvg); fWriter->tileData( &longRunningTimerData, tiledRenderer->getNormalTimeFormat().c_str(), TimerData::kAvg_Result, timerTypes, numInnerLoops); } } else { SkAutoTDelete longRunningTimer(this->setupTimer()); TimerData longRunningTimerData(numOuterLoops); for (int outer = 0; outer < numOuterLoops; ++outer) { SkAutoTDelete perRunTimer(this->setupTimer(false)); TimerData perRunTimerData(numInnerLoops); longRunningTimer->start(); for (int inner = 0; inner < numInnerLoops; ++inner) { fRenderer->setup(); perRunTimer->start(); fRenderer->render(nullptr); perRunTimer->truncatedEnd(); fRenderer->resetState(false); // flush & swapBuffers, but don't Finish perRunTimer->end(); SkAssertResult(perRunTimerData.appendTimes(perRunTimer.get())); if (fPurgeDecodedTex) { fRenderer->purgeTextures(); } } longRunningTimer->truncatedEnd(); fRenderer->resetState(true); // flush, swapBuffers and Finish longRunningTimer->end(); SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get())); } fWriter->logRenderer(fRenderer); if (fPurgeDecodedTex) { fWriter->addTileFlag(PictureResultsWriter::kPurging); } // Beware - since the per-run-timer doesn't ever include a glFinish it can // report a lower time then the long-running-timer #if 0 fWriter->tileData( &perRunTimerData, timeFormat.c_str(), fTimerResult, timerTypes); #else fWriter->tileData( &longRunningTimerData, timeFormat.c_str(), fTimerResult, timerTypes, numInnerLoops); #endif } fRenderer->end(); } }