/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkTypes.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkRRect.h" #include "include/core/SkRect.h" #include "include/core/SkSurface.h" #include "include/effects/SkDashPathEffect.h" #include "include/gpu/GrContext.h" #include "src/gpu/GrPath.h" #include "src/gpu/geometry/GrStyledShape.h" #include "tests/Test.h" #include static void test_drawPathEmpty(skiatest::Reporter*, SkCanvas* canvas) { // Filling an empty path should not crash. SkPaint paint; SkRect emptyRect = SkRect::MakeEmpty(); canvas->drawRect(emptyRect, paint); canvas->drawPath(SkPath(), paint); canvas->drawOval(emptyRect, paint); canvas->drawRect(emptyRect, paint); canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint); // Stroking an empty path should not crash. paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setColor(SK_ColorGRAY); paint.setStrokeWidth(SkIntToScalar(20)); paint.setStrokeJoin(SkPaint::kRound_Join); canvas->drawRect(emptyRect, paint); canvas->drawPath(SkPath(), paint); canvas->drawOval(emptyRect, paint); canvas->drawRect(emptyRect, paint); canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint); } static void fill_and_stroke(SkCanvas* canvas, const SkPath& p1, const SkPath& p2, sk_sp effect) { SkPaint paint; paint.setAntiAlias(true); paint.setPathEffect(effect); canvas->drawPath(p1, paint); canvas->drawPath(p2, paint); paint.setStyle(SkPaint::kStroke_Style); canvas->drawPath(p1, paint); canvas->drawPath(p2, paint); } static void test_drawSameRectOvals(skiatest::Reporter*, SkCanvas* canvas) { // Drawing ovals with similar bounds but different points order should not crash. SkPath oval1, oval2; const SkRect rect = SkRect::MakeWH(100, 50); oval1.addOval(rect, SkPathDirection::kCW); oval2.addOval(rect, SkPathDirection::kCCW); fill_and_stroke(canvas, oval1, oval2, nullptr); const SkScalar intervals[] = { 1, 1 }; fill_and_stroke(canvas, oval1, oval2, SkDashPathEffect::Make(intervals, 2, 0)); } DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(GpuDrawPath, reporter, ctxInfo) { for (auto& test_func : { &test_drawPathEmpty, &test_drawSameRectOvals }) { for (auto& sampleCount : {1, 4, 16}) { SkImageInfo info = SkImageInfo::MakeN32Premul(255, 255); auto surface( SkSurface::MakeRenderTarget(ctxInfo.grContext(), SkBudgeted::kNo, info, sampleCount, nullptr)); if (!surface) { continue; } test_func(reporter, surface->getCanvas()); } } } DEF_GPUTEST_FOR_ALL_CONTEXTS(GrDrawCollapsedPath, reporter, ctxInfo) { // From https://bugs.fuchsia.dev/p/fuchsia/issues/detail?id=37330, it's possible for a convex // path to be accepted by AAConvexPathRenderer, then be transformed to something without a // computable first direction by a perspective matrix. SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); auto surface(SkSurface::MakeRenderTarget(ctxInfo.grContext(), SkBudgeted::kNo, info)); SkPaint paint; paint.setAntiAlias(true); SkPath path; path.moveTo(0, 0); path.lineTo(50, 0); path.lineTo(0, 50); path.close(); SkMatrix m; m.setAll( 0.966006875f , -0.125156224f , 72.0899811f, -0.00885376986f , -0.112347461f , 64.7121124f, -8.94321693e-06f, -0.00173384184f, 0.998692870f); surface->getCanvas()->setMatrix(m); surface->getCanvas()->drawPath(path, paint); surface->flushAndSubmit(); } DEF_GPUTEST(GrPathKeys, reporter, /* options */) { SkPaint strokePaint; strokePaint.setStyle(SkPaint::kStroke_Style); strokePaint.setStrokeWidth(10.f); GrStyle styles[] = { GrStyle::SimpleFill(), GrStyle::SimpleHairline(), GrStyle(strokePaint) }; for (const GrStyle& style : styles) { // Keys should not ignore conic weights. SkPath path1, path2; SkPoint p0 = SkPoint::Make(100, 0); SkPoint p1 = SkPoint::Make(100, 100); path1.conicTo(p0, p1, .5f); path2.conicTo(p0, p1, .7f); GrUniqueKey key1, key2; // We expect these small paths to be keyed based on their data. bool isVolatile; GrPath::ComputeKey(GrStyledShape(path1, GrStyle::SimpleFill()), &key1, &isVolatile); REPORTER_ASSERT(reporter, !isVolatile); REPORTER_ASSERT(reporter, key1.isValid()); GrPath::ComputeKey(GrStyledShape(path2, GrStyle::SimpleFill()), &key2, &isVolatile); REPORTER_ASSERT(reporter, !isVolatile); REPORTER_ASSERT(reporter, key1.isValid()); REPORTER_ASSERT(reporter, key1 != key2); { GrUniqueKey tempKey; path1.setIsVolatile(true); GrPath::ComputeKey(GrStyledShape(path1, style), &key1, &isVolatile); REPORTER_ASSERT(reporter, isVolatile); REPORTER_ASSERT(reporter, !tempKey.isValid()); } // Ensure that recreating the GrStyledShape doesn't change the key. { GrUniqueKey tempKey; GrPath::ComputeKey(GrStyledShape(path2, GrStyle::SimpleFill()), &tempKey, &isVolatile); REPORTER_ASSERT(reporter, key2 == tempKey); } // Try a large path that is too big to be keyed off its data. SkPath path3; SkPath path4; for (int i = 0; i < 1000; ++i) { SkScalar s = SkIntToScalar(i); path3.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.5f + s / 2000.f); path4.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.3f + s / 2000.f); } GrUniqueKey key3, key4; // These aren't marked volatile and so should have keys GrPath::ComputeKey(GrStyledShape(path3, style), &key3, &isVolatile); REPORTER_ASSERT(reporter, !isVolatile); REPORTER_ASSERT(reporter, key3.isValid()); GrPath::ComputeKey(GrStyledShape(path4, style), &key4, &isVolatile); REPORTER_ASSERT(reporter, !isVolatile); REPORTER_ASSERT(reporter, key4.isValid()); REPORTER_ASSERT(reporter, key3 != key4); { GrUniqueKey tempKey; path3.setIsVolatile(true); GrPath::ComputeKey(GrStyledShape(path3, style), &key1, &isVolatile); REPORTER_ASSERT(reporter, isVolatile); REPORTER_ASSERT(reporter, !tempKey.isValid()); } } }