/*#pragma settings UsesPrecisionModifiers*/ uniform half4 colorGreen, colorRed; half4 main(float2 coords) { float f[4] = float[4](1, 2, 3, 4); half h[4] = half[4](f); f = float[4](h); h = half[4](f); int3 i3[3] = int3[3](int3(1), int3(2), int3(3)); short3 s3[3] = short3[3](i3); i3 = int3[3](s3); s3 = short3[3](i3); half2x2 h2x2[2] = half2x2[2](half2x2(1, 2, 3, 4), half2x2(5, 6, 7, 8)); float2x2 f2x2[2] = float2x2[2](h2x2); f2x2 = float2x2[2](h2x2); h2x2 = half2x2[2](f2x2); return (f == h && i3 == s3 && f2x2 == h2x2) ? colorGreen : colorRed; }