/* * Copyright 2019 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" /** * Repro case for https://bugs.chromium.org/p/chromium/issues/detail?id=913223 * * The original bug was filed against square caps, but here we also draw the labyrinth using round * and butt caps. * * Square and round caps expose over-coverage on overlaps when using coverage counting. * * Butt caps expose under-coverage on abutted strokes when using a 'max()' coverage function. */ static void draw_labyrinth(SkCanvas* canvas, SkPaint::Cap cap) { constexpr static bool kRows[11][12] = { {1,1,1,1,1,1,1,1,1,1,1,1}, {0,1,0,1,0,1,0,0,0,0,1,1}, {0,0,0,0,1,0,0,0,0,1,1,1}, {1,0,1,0,0,0,0,1,0,0,0,0}, {0,1,1,0,0,0,0,0,0,1,1,1}, {1,0,0,1,0,0,0,0,1,1,1,0}, {0,1,0,1,1,1,0,0,1,1,1,0}, {1,0,1,0,1,1,1,1,0,1,1,1}, {0,0,1,0,0,1,0,0,0,0,0,1}, {0,1,1,1,0,0,1,1,1,1,0,0}, {1,1,1,1,1,1,1,1,1,1,1,1}, }; constexpr static bool kCols[13][10] = { {1,1,1,1,0,1,1,1,1,1}, {0,0,1,0,0,0,1,1,1,0}, {0,1,1,0,1,1,1,0,0,1}, {1,1,0,0,0,0,1,0,1,0}, {0,0,1,0,1,0,0,0,0,1}, {0,0,1,1,1,0,0,0,1,0}, {0,1,0,1,1,1,0,0,0,0}, {1,1,1,0,1,1,1,0,1,0}, {1,1,0,1,1,0,0,0,1,0}, {0,0,1,0,0,0,0,0,0,1}, {0,0,1,1,0,0,0,0,1,0}, {0,0,0,0,0,0,1,0,0,1}, {1,1,1,1,1,1,0,1,1,1}, }; SkPath maze; for (size_t y = 0; y < SK_ARRAY_COUNT(kRows); ++y) { for (size_t x = 0; x < SK_ARRAY_COUNT(kRows[0]); ++x) { if (kRows[y][x]) { maze.moveTo(x, y); maze.lineTo(x+1, y); } } } for (size_t x = 0; x < SK_ARRAY_COUNT(kCols); ++x) { for (size_t y = 0; y < SK_ARRAY_COUNT(kCols[0]); ++y) { if (kCols[x][y]) { maze.moveTo(x, y); maze.lineTo(x, y+1); } } } SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(.1f); paint.setColor(0xff406060); paint.setAntiAlias(true); paint.setStrokeCap(cap); canvas->translate(10.5, 10.5); canvas->scale(40, 40); canvas->drawPath(maze, paint); } constexpr static int kWidth = 500; constexpr static int kHeight = 420; DEF_SIMPLE_GM(labyrinth_square, canvas, kWidth, kHeight) { draw_labyrinth(canvas, SkPaint::kSquare_Cap); } DEF_SIMPLE_GM(labyrinth_round, canvas, kWidth, kHeight) { draw_labyrinth(canvas, SkPaint::kRound_Cap); } DEF_SIMPLE_GM(labyrinth_butt, canvas, kWidth, kHeight) { draw_labyrinth(canvas, SkPaint::kButt_Cap); }