/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/Benchmark.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkShader.h" #include "include/core/SkString.h" #include "include/utils/SkRandom.h" enum Flags { kBig_Flag = 1 << 0, kAA_Flag = 1 << 1 }; #define FLAGS00 Flags(0) #define FLAGS01 Flags(kBig_Flag) #define FLAGS10 Flags(kAA_Flag) #define FLAGS11 Flags(kBig_Flag | kAA_Flag) static const int points[] = { 10, 10, 15, 5, 20, 20, 30, 5, 25, 20, 15, 12, 21, 21, 30, 30, 12, 4, 32, 28, 20, 18, 12, 10 }; static const int kMaxPathSize = 10; class HairlinePathBench : public Benchmark { public: HairlinePathBench(Flags flags) : fFlags(flags) { fPaint.setStyle(SkPaint::kStroke_Style); fPaint.setStrokeWidth(SkIntToScalar(0)); } virtual void appendName(SkString*) = 0; virtual void makePath(SkPath*) = 0; protected: const char* onGetName() override { fName.printf("path_hairline_%s_%s_", fFlags & kBig_Flag ? "big" : "small", fFlags & kAA_Flag ? "AA" : "noAA"); this->appendName(&fName); return fName.c_str(); } void onDraw(int loops, SkCanvas* canvas) override { SkPaint paint(fPaint); this->setupPaint(&paint); paint.setAntiAlias(fFlags & kAA_Flag ? true : false); SkPath path; this->makePath(&path); if (fFlags & kBig_Flag) { const SkMatrix m = SkMatrix::Scale(3, 3); path.transform(m); } for (int i = 0; i < loops; i++) { for (int j = 0; j < 100; ++j) { canvas->drawPath(path, paint); } } } private: SkPaint fPaint; SkString fName; Flags fFlags; using INHERITED = Benchmark; }; class LinePathBench : public HairlinePathBench { public: LinePathBench(Flags flags) : INHERITED(flags) {} void appendName(SkString* name) override { name->append("line"); } void makePath(SkPath* path) override { SkRandom rand; int size = std::size(points); int hSize = size / 2; for (int i = 0; i < kMaxPathSize; ++i) { int xTrans = 10 + 40 * (i%(kMaxPathSize/2)); int yTrans = 0; if (i > kMaxPathSize/2 - 1) { yTrans = 40; } int base1 = 2 * rand.nextULessThan(hSize); int base2 = 2 * rand.nextULessThan(hSize); int base3 = 2 * rand.nextULessThan(hSize); path->moveTo(SkIntToScalar(points[base1] + xTrans), SkIntToScalar(points[base1+1] + yTrans)); path->lineTo(SkIntToScalar(points[base2] + xTrans), SkIntToScalar(points[base2+1] + yTrans)); path->lineTo(SkIntToScalar(points[base3] + xTrans), SkIntToScalar(points[base3+1] + yTrans)); } } private: using INHERITED = HairlinePathBench; }; class QuadPathBench : public HairlinePathBench { public: QuadPathBench(Flags flags) : INHERITED(flags) {} void appendName(SkString* name) override { name->append("quad"); } void makePath(SkPath* path) override { SkRandom rand; int size = std::size(points); int hSize = size / 2; for (int i = 0; i < kMaxPathSize; ++i) { int xTrans = 10 + 40 * (i%(kMaxPathSize/2)); int yTrans = 0; if (i > kMaxPathSize/2 - 1) { yTrans = 40; } int base1 = 2 * rand.nextULessThan(hSize); int base2 = 2 * rand.nextULessThan(hSize); int base3 = 2 * rand.nextULessThan(hSize); path->moveTo(SkIntToScalar(points[base1] + xTrans), SkIntToScalar(points[base1+1] + yTrans)); path->quadTo(SkIntToScalar(points[base2] + xTrans), SkIntToScalar(points[base2+1] + yTrans), SkIntToScalar(points[base3] + xTrans), SkIntToScalar(points[base3+1] + yTrans)); } } private: using INHERITED = HairlinePathBench; }; class ConicPathBench : public HairlinePathBench { public: ConicPathBench(Flags flags) : INHERITED(flags) {} void appendName(SkString* name) override { name->append("conic"); } void makePath(SkPath* path) override { SkRandom rand; SkRandom randWeight; int size = std::size(points); int hSize = size / 2; for (int i = 0; i < kMaxPathSize; ++i) { int xTrans = 10 + 40 * (i%(kMaxPathSize/2)); int yTrans = 0; if (i > kMaxPathSize/2 - 1) { yTrans = 40; } int base1 = 2 * rand.nextULessThan(hSize); int base2 = 2 * rand.nextULessThan(hSize); int base3 = 2 * rand.nextULessThan(hSize); float weight = randWeight.nextRangeF(0.0f, 2.0f); path->moveTo(SkIntToScalar(points[base1] + xTrans), SkIntToScalar(points[base1+1] + yTrans)); path->conicTo(SkIntToScalar(points[base2] + xTrans), SkIntToScalar(points[base2+1] + yTrans), SkIntToScalar(points[base3] + xTrans), SkIntToScalar(points[base3+1] + yTrans), weight); } } private: using INHERITED = HairlinePathBench; }; class CubicPathBench : public HairlinePathBench { public: CubicPathBench(Flags flags) : INHERITED(flags) {} void appendName(SkString* name) override { name->append("cubic"); } void makePath(SkPath* path) override { SkRandom rand; int size = std::size(points); int hSize = size / 2; for (int i = 0; i < kMaxPathSize; ++i) { int xTrans = 10 + 40 * (i%(kMaxPathSize/2)); int yTrans = 0; if (i > kMaxPathSize/2 - 1) { yTrans = 40; } int base1 = 2 * rand.nextULessThan(hSize); int base2 = 2 * rand.nextULessThan(hSize); int base3 = 2 * rand.nextULessThan(hSize); int base4 = 2 * rand.nextULessThan(hSize); path->moveTo(SkIntToScalar(points[base1] + xTrans), SkIntToScalar(points[base1+1] + yTrans)); path->cubicTo(SkIntToScalar(points[base2] + xTrans), SkIntToScalar(points[base2+1] + yTrans), SkIntToScalar(points[base3] + xTrans), SkIntToScalar(points[base3+1] + yTrans), SkIntToScalar(points[base4] + xTrans), SkIntToScalar(points[base4+1] + yTrans)); } } private: using INHERITED = HairlinePathBench; }; // FLAG00 - no AA, small // FLAG01 - no AA, small // FLAG10 - AA, big // FLAG11 - AA, big DEF_BENCH( return new LinePathBench(FLAGS00); ) DEF_BENCH( return new LinePathBench(FLAGS01); ) DEF_BENCH( return new LinePathBench(FLAGS10); ) DEF_BENCH( return new LinePathBench(FLAGS11); ) DEF_BENCH( return new QuadPathBench(FLAGS00); ) DEF_BENCH( return new QuadPathBench(FLAGS01); ) DEF_BENCH( return new QuadPathBench(FLAGS10); ) DEF_BENCH( return new QuadPathBench(FLAGS11); ) // Don't have default path renderer for conics yet on GPU, so must use AA // DEF_BENCH( return new ConicPathBench(FLAGS00); ) // DEF_BENCH( return new ConicPathBench(FLAGS01); ) DEF_BENCH( return new ConicPathBench(FLAGS10); ) DEF_BENCH( return new ConicPathBench(FLAGS11); ) DEF_BENCH( return new CubicPathBench(FLAGS00); ) DEF_BENCH( return new CubicPathBench(FLAGS01); ) DEF_BENCH( return new CubicPathBench(FLAGS10); ) DEF_BENCH( return new CubicPathBench(FLAGS11); )