5e8f45faf1
This updates all our callsites in preparation for removing the #include "include/core/SkColorSpace.h" from SkImageInfo.h According to go/chrome-includes [1], this will save ~150MB (0.07%) from the compilation size. I think SkColorSpace is a big include because it loads the skcms header, which is big. The follow-on CL will remove that link, once clients have been updated as well. [1] https://commondatastorage.googleapis.com/chromium-browser-clang/chrome_includes_2022-03-31_124042.html#view=edges&filter=%5Ethird_party%2Fskia%2Finclude%2Fcore%2FSkImageInfo%5C.h%24&sort=asize&reverse=&includer=%5Ethird_party%2Fskia%2Finclude%2Fcore%2FSkImageInfo%5C.h%24&included=&limit=1000 Change-Id: I1b5ff491ac495317b0e5af3a2082b080d43697ae Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525639 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Florin Malita <fmalita@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkSurface.h"
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class GrMipMapBench: public Benchmark {
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sk_sp<SkSurface> fSurface;
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SkString fName;
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const int fW, fH;
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public:
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GrMipMapBench(int w, int h) : fW(w), fH(h) {
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fName.printf("gr_mipmap_build_%dx%d", w, h);
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}
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protected:
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bool isSuitableFor(Backend backend) override {
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return kGPU_Backend == backend;
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}
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const char* onGetName() override { return fName.c_str(); }
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void onDraw(int loops, SkCanvas* canvas) override {
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if (!fSurface) {
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auto context = canvas->recordingContext();
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if (!context) {
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return;
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}
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auto srgb = SkColorSpace::MakeSRGB();
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SkImageInfo info =
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SkImageInfo::Make(fW, fH, kRGBA_8888_SkColorType, kPremul_SkAlphaType, srgb);
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// We're benching the regeneration of the mip levels not the need to allocate them every
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// frame. Thus we create the surface with mips to begin with.
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fSurface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0,
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kBottomLeft_GrSurfaceOrigin, nullptr, true);
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}
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// Clear surface once:
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fSurface->getCanvas()->clear(SK_ColorBLACK);
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SkSamplingOptions sampling(SkFilterMode::kLinear,
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SkMipmapMode::kLinear);
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SkPaint paint;
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paint.setColor(SK_ColorWHITE);
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for (int i = 0; i < loops; i++) {
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// Touch surface so mips are dirtied
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fSurface->getCanvas()->drawPoint(0, 0, paint);
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// Draw reduced version of surface to original canvas, to trigger mip generation
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canvas->save();
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canvas->scale(0.1f, 0.1f);
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canvas->drawImage(fSurface->makeImageSnapshot(), 0, 0, sampling, &paint);
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canvas->restore();
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}
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}
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void onPerCanvasPostDraw(SkCanvas*) override {
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fSurface.reset(nullptr);
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}
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private:
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using INHERITED = Benchmark;
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};
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// Build variants that exercise the width and heights being even or odd at each level, as the
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// impl specializes on each of these.
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//
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DEF_BENCH( return new GrMipMapBench(511, 511); )
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DEF_BENCH( return new GrMipMapBench(512, 511); )
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DEF_BENCH( return new GrMipMapBench(511, 512); )
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DEF_BENCH( return new GrMipMapBench(512, 512); )
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