skia2/bench/SKPBench.h
Chris Dalton 5dfb3f4068 Collect DMSAA stats
Adds counters for the number of render passes, number of MSAA render
passes, and each op that either does or would trigger MSAA. Adds a
bot that collects stats on the html (not svg) skps.

Bug: skia:11396
Change-Id: Ic48263d6310670d8f0d09ec4c4bf6a2b83fc7d02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401636
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-05-01 00:46:22 +00:00

66 lines
1.8 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKPBench_DEFINED
#define SKPBench_DEFINED
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPicture.h"
#include "include/private/SkTDArray.h"
class SkSurface;
/**
* Runs an SkPicture as a benchmark by repeatedly drawing it scaled inside a device clip.
*/
class SKPBench : public Benchmark {
public:
SKPBench(const char* name, const SkPicture*, const SkIRect& devClip, SkScalar scale,
bool doLooping);
~SKPBench() override;
int calculateLoops(int defaultLoops) const override {
return fDoLooping ? defaultLoops : 1;
}
void getGpuStats(SkCanvas*, SkTArray<SkString>* keys, SkTArray<double>* values) override;
bool getDMSAAStats(GrRecordingContext*) override;
protected:
const char* onGetName() override;
const char* onGetUniqueName() override;
void onPerCanvasPreDraw(SkCanvas*) override;
void onPerCanvasPostDraw(SkCanvas*) override;
bool isSuitableFor(Backend backend) override;
void onDraw(int loops, SkCanvas* canvas) override;
SkIPoint onGetSize() override;
virtual void drawMPDPicture();
virtual void drawPicture();
const SkPicture* picture() const { return fPic.get(); }
const SkTArray<sk_sp<SkSurface>>& surfaces() const { return fSurfaces; }
const SkTDArray<SkIRect>& tileRects() const { return fTileRects; }
private:
sk_sp<const SkPicture> fPic;
const SkIRect fClip;
const SkScalar fScale;
SkString fName;
SkString fUniqueName;
SkTArray<sk_sp<SkSurface>> fSurfaces; // for MultiPictureDraw
SkTDArray<SkIRect> fTileRects; // for MultiPictureDraw
const bool fDoLooping;
using INHERITED = Benchmark;
};
#endif