skia2/client_utils/android/BitmapRegionDecoderPriv.h
Leon Scroggins III 87caae61cd Move SkBitmapRegionCodec into client_utils/android
Bug: skia:10154

This will make it clear that these files are for Android use and
avoid compiling them for other clients.

Update testing tools to use android::skia::BitmapRegionDecoder, but
only if SK_ENABLE_ANDROID_UTILS is defined.

Take this opportunity to clean up the class:
- The base class, which was originally designed to allow switching
  amongst different implementations, is no longer needed. Rename
  SkBitmapRegionCodec to android::skia::BitmapRegionDecoder
  (following the new convention and matching the Java API name).
  Continue to inherit from SkBitmapRegionDecoder temporarily, to
  allow Android to switch to the new API.
- Use std::unique_ptr instead of passing raw pointers.

Add a test to verify that we only create a BitmapRegionDecoder if
it is one of the supported types.

Change-Id: Ied13fc8acb105fde042553331846d95ae15d6b57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287498
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-05-20 20:06:48 +00:00

62 lines
2.2 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef BitmapRegionDecoderPriv_DEFINED
#define BitmapRegionDecoderPriv_DEFINED
#include "include/core/SkRect.h"
enum SubsetType {
kFullyInside_SubsetType,
kPartiallyInside_SubsetType,
kOutside_SubsetType,
};
/*
* Corrects image subset offsets and dimensions in order to perform a valid decode.
* Also indicates if the image subset should be placed at an offset within the
* output bitmap.
*
* Values of output variables are undefined if the SubsetType is kInvalid.
*
* @param imageDims Original image dimensions.
* @param subset As input, the subset that the client requested.
* As output, the image subset that we will decode.
* @param outX The left offset of the image subset within the output bitmap.
* @param outY The top offset of the image subset within the output bitmap.
*
* @return An indication of how the subset is contained in the image.
* If the return value is kInvalid, values of output variables are undefined.
*/
inline SubsetType adjust_subset_rect(const SkISize& imageDims, SkIRect* subset, int* outX,
int* outY) {
// These must be at least zero, we can't start decoding the image at a negative coordinate.
int left = std::max(0, subset->fLeft);
int top = std::max(0, subset->fTop);
// If input offsets are less than zero, we decode to an offset location in the output bitmap.
*outX = left - subset->fLeft;
*outY = top - subset->fTop;
// Make sure we don't decode pixels past the edge of the image or past the edge of the subset.
int width = std::min(imageDims.width() - left, subset->width() - *outX);
int height = std::min(imageDims.height() - top, subset->height() - *outY);
if (width <= 0 || height <= 0) {
return SubsetType::kOutside_SubsetType;
}
subset->setXYWH(left, top, width, height);
if ((*outX != 0) || (*outY != 0) || (width != subset->width()) ||
(height != subset->height())) {
return SubsetType::kPartiallyInside_SubsetType;
}
return SubsetType::kFullyInside_SubsetType;
}
#endif // BitmapRegionDecoderPriv_DEFINED