c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
21 lines
1.0 KiB
C++
21 lines
1.0 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=6739d14ec0d6a373f2fcadc6b3077fd4
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REG_FIDDLE(Bitmap_empty_constructor, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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const char* alphas[] = {"Unknown", "Opaque", "Premul", "Unpremul"};
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const char* colors[] = {"Unknown", "Alpha_8", "RGB_565", "ARGB_4444", "RGBA_8888", "RGB_888x",
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"BGRA_8888", "RGBA_1010102", "RGB_101010x", "Gray_8", "RGBA_F16Norm",
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"RGBA_F16"};
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SkBitmap bitmap;
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for (int i = 0; i < 2; ++i) {
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SkDebugf("width: %2d height: %2d", bitmap.width(), bitmap.height());
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SkDebugf(" color: k%s_SkColorType", colors[bitmap.colorType()]);
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SkDebugf(" alpha: k%s_SkAlphaType\n", alphas[bitmap.alphaType()]);
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bitmap.setInfo(SkImageInfo::Make(25, 35, kRGBA_8888_SkColorType, kOpaque_SkAlphaType),
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0);
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}
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}
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} // END FIDDLE
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