c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
22 lines
732 B
C++
22 lines
732 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=f99dcb00296d0c56b6c0e178e94b3534
|
|
REG_FIDDLE(Matrix_mapPoints, 256, 256, false, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
SkMatrix matrix;
|
|
matrix.reset();
|
|
const int count = 4;
|
|
SkPoint src[count];
|
|
matrix.mapRectToQuad(src, {40, 70, 180, 220} );
|
|
SkPaint paint;
|
|
paint.setARGB(77, 23, 99, 154);
|
|
for (int i = 0; i < 5; ++i) {
|
|
SkPoint dst[count];
|
|
matrix.mapPoints(dst, src, count);
|
|
canvas->drawPoints(SkCanvas::kPolygon_PointMode, count, dst, paint);
|
|
matrix.preRotate(35, 128, 128);
|
|
}
|
|
}
|
|
} // END FIDDLE
|