skia2/fuzz/FuzzCommon.cpp
Jim Van Verth 34241299d1 Control growth of FuzzNicePath with chain of path transforms
The test case was producing a stack trace of sequential path transforms.
While each individual call would check to see if the path is too big
and return, the resulting path kept getting continually bigger as we
transformed it again and then popped the stack. This CL changes it to
skip the transform op if the returned path is already too big.

Bug: oss-fuzz:39470
Change-Id: I7f93ae0c39f19950c59fd7173da481286e7274ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508637
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-02-14 19:11:54 +00:00

346 lines
11 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "fuzz/Fuzz.h"
#include "fuzz/FuzzCommon.h"
#include "src/core/SkPathPriv.h"
// We don't always want to test NaNs and infinities.
static void fuzz_nice_float(Fuzz* fuzz, float* f) {
float v;
fuzz->next(&v);
constexpr float kLimit = 1.0e35f; // FLT_MAX?
*f = (v == v && v <= kLimit && v >= -kLimit) ? v : 0.0f;
}
template <typename... Args>
static void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) {
fuzz_nice_float(fuzz, f);
fuzz_nice_float(fuzz, rest...);
}
static void fuzz_nice_rect(Fuzz* fuzz, SkRect* r) {
fuzz_nice_float(fuzz, &r->fLeft, &r->fTop, &r->fRight, &r->fBottom);
r->sort();
}
// allows some float values for path points
void FuzzNicePath(Fuzz* fuzz, SkPath* path, int maxOps) {
if (maxOps <= 0 || fuzz->exhausted() || path->countPoints() > 100000) {
return;
}
uint8_t fillType;
fuzz->nextRange(&fillType, 0, (uint8_t)SkPathFillType::kInverseEvenOdd);
path->setFillType((SkPathFillType)fillType);
uint8_t numOps;
fuzz->nextRange(&numOps, 0, maxOps);
for (uint8_t i = 0; i < numOps; ++i) {
// When we start adding the path to itself, the fuzzer can make an
// exponentially long path, which causes timeouts.
if (path->countPoints() > 100000) {
return;
}
// How many items in the switch statement below.
constexpr uint8_t MAX_PATH_OPERATION = 32;
uint8_t op;
fuzz->nextRange(&op, 0, MAX_PATH_OPERATION);
bool test;
SkPath p;
SkMatrix m;
SkRRect rr;
SkRect r;
SkPathDirection dir;
unsigned int ui;
SkScalar a, b, c, d, e, f;
switch (op) {
case 0:
fuzz_nice_float(fuzz, &a, &b);
path->moveTo(a, b);
break;
case 1:
fuzz_nice_float(fuzz, &a, &b);
path->rMoveTo(a, b);
break;
case 2:
fuzz_nice_float(fuzz, &a, &b);
path->lineTo(a, b);
break;
case 3:
fuzz_nice_float(fuzz, &a, &b);
path->rLineTo(a, b);
break;
case 4:
fuzz_nice_float(fuzz, &a, &b, &c, &d);
path->quadTo(a, b, c, d);
break;
case 5:
fuzz_nice_float(fuzz, &a, &b, &c, &d);
path->rQuadTo(a, b, c, d);
break;
case 6:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
path->conicTo(a, b, c, d, e);
break;
case 7:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
path->rConicTo(a, b, c, d, e);
break;
case 8:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
path->cubicTo(a, b, c, d, e, f);
break;
case 9:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
path->rCubicTo(a, b, c, d, e, f);
break;
case 10:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
path->arcTo(a, b, c, d, e);
break;
case 11:
fuzz_nice_float(fuzz, &a, &b);
fuzz_nice_rect(fuzz, &r);
fuzz->next(&test);
path->arcTo(r, a, b, test);
break;
case 12:
path->close();
break;
case 13:
fuzz_nice_rect(fuzz, &r);
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPathDirection>(ui);
path->addRect(r, dir);
break;
case 14:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPathDirection>(ui);
fuzz_nice_rect(fuzz, &r);
fuzz->next(&ui);
path->addRect(r, dir, ui);
break;
case 15:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPathDirection>(ui);
fuzz_nice_rect(fuzz, &r);
path->addOval(r, dir);
break;
case 16:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPathDirection>(ui);
fuzz_nice_rect(fuzz, &r);
fuzz->next(&ui);
path->addOval(r, dir, ui);
break;
case 17:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPathDirection>(ui);
fuzz_nice_float(fuzz, &a, &b, &c);
path->addCircle(a, b, c, dir);
break;
case 18:
fuzz_nice_rect(fuzz, &r);
fuzz_nice_float(fuzz, &a, &b);
path->addArc(r, a, b);
break;
case 19:
fuzz_nice_float(fuzz, &a, &b);
fuzz_nice_rect(fuzz, &r);
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPathDirection>(ui);
path->addRoundRect(r, a, b, dir);
break;
case 20:
FuzzNiceRRect(fuzz, &rr);
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPathDirection>(ui);
path->addRRect(rr, dir);
break;
case 21:
fuzz->nextRange(&ui, 0, 1);
dir = static_cast<SkPathDirection>(ui);
FuzzNiceRRect(fuzz, &rr);
path->addRRect(rr, dir, ui);
break;
case 22: {
fuzz->nextRange(&ui, 0, 1);
SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui);
FuzzNiceMatrix(fuzz, &m);
FuzzNicePath(fuzz, &p, maxOps-1);
path->addPath(p, m, mode);
break;
}
case 23: {
fuzz->nextRange(&ui, 0, 1);
SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui);
FuzzNiceMatrix(fuzz, &m);
path->addPath(*path, m, mode);
break;
}
case 24:
FuzzNicePath(fuzz, &p, maxOps-1);
path->reverseAddPath(p);
break;
case 25:
path->addPath(*path);
break;
case 26:
path->reverseAddPath(*path);
break;
case 27:
fuzz_nice_float(fuzz, &a, &b);
path->offset(a, b, path);
break;
case 28:
FuzzNicePath(fuzz, &p, maxOps-1);
fuzz_nice_float(fuzz, &a, &b);
p.offset(a, b, path);
break;
case 29:
FuzzNiceMatrix(fuzz, &m);
path->transform(m, path);
break;
case 30:
FuzzNicePath(fuzz, &p, maxOps-1);
// transform can explode path sizes so skip this op if p too big
if (p.countPoints() <= 100000) {
FuzzNiceMatrix(fuzz, &m);
p.transform(m, path);
}
break;
case 31:
fuzz_nice_float(fuzz, &a, &b);
path->setLastPt(a, b);
break;
case MAX_PATH_OPERATION:
SkPathPriv::ShrinkToFit(path);
break;
default:
SkASSERT(false);
break;
}
SkASSERTF( path->isValid(), "path->isValid() failed at op %d, case %d", i, op);
}
}
// allows all float values for path points
void FuzzEvilPath(Fuzz* fuzz, SkPath* path, int last_verb) {
while (!fuzz->exhausted()) {
// Use a uint8_t to conserve bytes. This makes our "fuzzed bytes footprint"
// smaller, which leads to more efficient fuzzing.
uint8_t operation;
fuzz->next(&operation);
SkScalar a,b,c,d,e,f;
switch (operation % (last_verb + 1)) {
case SkPath::Verb::kMove_Verb:
fuzz->next(&a, &b);
path->moveTo(a, b);
break;
case SkPath::Verb::kLine_Verb:
fuzz->next(&a, &b);
path->lineTo(a, b);
break;
case SkPath::Verb::kQuad_Verb:
fuzz->next(&a, &b, &c, &d);
path->quadTo(a, b, c, d);
break;
case SkPath::Verb::kConic_Verb:
fuzz->next(&a, &b, &c, &d, &e);
path->conicTo(a, b, c, d, e);
break;
case SkPath::Verb::kCubic_Verb:
fuzz->next(&a, &b, &c, &d, &e, &f);
path->cubicTo(a, b, c, d, e, f);
break;
case SkPath::Verb::kClose_Verb:
path->close();
break;
case SkPath::Verb::kDone_Verb:
// In this case, simply exit.
return;
}
}
}
void FuzzNiceRRect(Fuzz* fuzz, SkRRect* rr) {
SkRect r;
fuzz_nice_rect(fuzz, &r);
SkVector radii[4];
for (SkVector& vec : radii) {
fuzz->nextRange(&vec.fX, 0.0f, 1.0f);
vec.fX *= 0.5f * r.width();
fuzz->nextRange(&vec.fY, 0.0f, 1.0f);
vec.fY *= 0.5f * r.height();
}
rr->setRectRadii(r, radii);
SkASSERT(rr->isValid());
}
void FuzzNiceMatrix(Fuzz* fuzz, SkMatrix* m) {
constexpr int kArrayLength = 9;
SkScalar buffer[kArrayLength];
int matrixType;
fuzz->nextRange(&matrixType, 0, 4);
switch (matrixType) {
case 0: // identity
*m = SkMatrix::I();
return;
case 1: // translate
fuzz->nextRange(&buffer[0], -4000.0f, 4000.0f);
fuzz->nextRange(&buffer[1], -4000.0f, 4000.0f);
*m = SkMatrix::Translate(buffer[0], buffer[1]);
return;
case 2: // translate + scale
fuzz->nextRange(&buffer[0], -400.0f, 400.0f);
fuzz->nextRange(&buffer[1], -400.0f, 400.0f);
fuzz->nextRange(&buffer[2], -4000.0f, 4000.0f);
fuzz->nextRange(&buffer[3], -4000.0f, 4000.0f);
*m = SkMatrix::Scale(buffer[0], buffer[1]);
m->postTranslate(buffer[2], buffer[3]);
return;
case 3: // affine
fuzz->nextN(buffer, 6);
m->setAffine(buffer);
return;
case 4: // perspective
fuzz->nextN(buffer, kArrayLength);
m->set9(buffer);
return;
default:
SkASSERT(false);
return;
}
}
void FuzzNiceRegion(Fuzz* fuzz, SkRegion* region, int maxN) {
uint8_t N;
fuzz->nextRange(&N, 0, maxN);
for (uint8_t i = 0; i < N; ++i) {
SkIRect r;
SkRegion::Op op;
// Avoid the sentinel value used by Region.
fuzz->nextRange(&r.fLeft, -2147483646, 2147483646);
fuzz->nextRange(&r.fTop, -2147483646, 2147483646);
fuzz->nextRange(&r.fRight, -2147483646, 2147483646);
fuzz->nextRange(&r.fBottom, -2147483646, 2147483646);
r.sort();
fuzz->nextEnum(&op, SkRegion::kLastOp);
if (!region->op(r, op)) {
return;
}
}
}