4dca83162b
This CL is mostly mechanical. It: replaces "src/gpu/GrSurfaceDrawContext.h" #includes with "src/gpu/v1/SurfaceDrawContext_v1.h" and reorders replaces "class GrSurfaceDrawContext;" with "namespace skgpu { namespace v1 { class SurfaceDrawContext; }}" replaces "GrSurfaceDrawContext*" with "auto" where possible replaces "rtc" with "sdc" replaces "surfaceDrawContext" with "sdc" replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext reflows parameters as needed This CL does not try to: make skgpu::v1::SurfaceDrawContext V1-only minimize the skgpu and/or skgpu::v1 prefixes Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed. Bug: skia:11837 Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
75 lines
3.2 KiB
C++
75 lines
3.2 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkTypes.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrRecordingContext.h"
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// This test exercises Ganesh's drawing of tiled bitmaps. In particular, that the offsets and the
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// extents of the tiles don't causes gaps between tiles.
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static void draw_tile_bitmap_with_fractional_offset(GrRecordingContext* rContext,
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SkCanvas* canvas,
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bool vertical) {
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// This should match kBmpSmallTileSize in SkGpuDevice.cpp. Note that our canvas size is tuned
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// to this constant as well.
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const int kTileSize = 1 << 10;
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// We're going to draw a section of the bitmap that intersects 3 tiles (3x1 or 1x3).
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// We need that to be < 50% of the total image, so our image is 7 tiles (7x1 or 1x7).
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const int kBitmapLongEdge = 7 * kTileSize;
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const int kBitmapShortEdge = 1 * kTileSize;
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if (auto dContext = rContext->asDirectContext()) {
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// To trigger tiling, we also need the image to be more than 50% of the cache, so we
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// ensure the cache is sized to make that true.
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const int kBitmapArea = kBitmapLongEdge * kBitmapShortEdge;
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const size_t kBitmapBytes = kBitmapArea * sizeof(SkPMColor);
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const size_t newMaxResourceBytes = kBitmapBytes + (kBitmapBytes / 2);
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dContext->setResourceCacheLimit(newMaxResourceBytes);
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}
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// Construct our bitmap as either very wide or very tall
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SkBitmap bmp;
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bmp.allocN32Pixels(vertical ? kBitmapShortEdge : kBitmapLongEdge,
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vertical ? kBitmapLongEdge : kBitmapShortEdge, true);
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bmp.eraseColor(SK_ColorWHITE);
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// Draw ten strips with varying fractional offset to catch any rasterization issues with tiling
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for (int i = 0; i < 10; ++i) {
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float offset = i * 0.1f;
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if (vertical) {
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canvas->drawImageRect(bmp.asImage(),
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SkRect::MakeXYWH(0, (kTileSize - 50) + offset, 32, 1124.0f),
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SkRect::MakeXYWH(37.0f * i, 0.0f, 32.0f, 1124.0f),
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SkSamplingOptions(), nullptr,
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SkCanvas::kStrict_SrcRectConstraint);
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} else {
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canvas->drawImageRect(bmp.asImage(),
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SkRect::MakeXYWH((kTileSize - 50) + offset, 0, 1124, 32),
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SkRect::MakeXYWH(0.0f, 37.0f * i, 1124.0f, 32.0f),
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SkSamplingOptions(), nullptr,
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SkCanvas::kStrict_SrcRectConstraint);
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}
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}
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}
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DEF_SIMPLE_GPU_GM_BG(
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bitmaptiled_fractional_horizontal, rContext, canvas, 1124, 365, SK_ColorBLACK) {
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draw_tile_bitmap_with_fractional_offset(rContext, canvas, false);
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}
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DEF_SIMPLE_GPU_GM_BG(
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bitmaptiled_fractional_vertical, rContext, canvas, 365, 1124, SK_ColorBLACK) {
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draw_tile_bitmap_with_fractional_offset(rContext, canvas, true);
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}
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