skia2/gm/bitmaptiled.cpp
Robert Phillips 4dca83162b Rename GrSurfaceDrawContext to skgpu::v1::SurfaceDrawContext
This CL is mostly mechanical. It:

replaces "src/gpu/GrSurfaceDrawContext.h" #includes with
         "src/gpu/v1/SurfaceDrawContext_v1.h" and reorders

replaces "class GrSurfaceDrawContext;" with
         "namespace skgpu { namespace v1 { class SurfaceDrawContext; }}"

replaces "GrSurfaceDrawContext*" with "auto" where possible
replaces "rtc" with "sdc"
replaces "surfaceDrawContext" with "sdc"
replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext
reflows parameters as needed

This CL does not try to:

make skgpu::v1::SurfaceDrawContext V1-only
minimize the skgpu and/or skgpu::v1 prefixes

Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed.

Bug: skia:11837
Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-07-28 20:12:10 +00:00

75 lines
3.2 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkRect.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrRecordingContext.h"
// This test exercises Ganesh's drawing of tiled bitmaps. In particular, that the offsets and the
// extents of the tiles don't causes gaps between tiles.
static void draw_tile_bitmap_with_fractional_offset(GrRecordingContext* rContext,
SkCanvas* canvas,
bool vertical) {
// This should match kBmpSmallTileSize in SkGpuDevice.cpp. Note that our canvas size is tuned
// to this constant as well.
const int kTileSize = 1 << 10;
// We're going to draw a section of the bitmap that intersects 3 tiles (3x1 or 1x3).
// We need that to be < 50% of the total image, so our image is 7 tiles (7x1 or 1x7).
const int kBitmapLongEdge = 7 * kTileSize;
const int kBitmapShortEdge = 1 * kTileSize;
if (auto dContext = rContext->asDirectContext()) {
// To trigger tiling, we also need the image to be more than 50% of the cache, so we
// ensure the cache is sized to make that true.
const int kBitmapArea = kBitmapLongEdge * kBitmapShortEdge;
const size_t kBitmapBytes = kBitmapArea * sizeof(SkPMColor);
const size_t newMaxResourceBytes = kBitmapBytes + (kBitmapBytes / 2);
dContext->setResourceCacheLimit(newMaxResourceBytes);
}
// Construct our bitmap as either very wide or very tall
SkBitmap bmp;
bmp.allocN32Pixels(vertical ? kBitmapShortEdge : kBitmapLongEdge,
vertical ? kBitmapLongEdge : kBitmapShortEdge, true);
bmp.eraseColor(SK_ColorWHITE);
// Draw ten strips with varying fractional offset to catch any rasterization issues with tiling
for (int i = 0; i < 10; ++i) {
float offset = i * 0.1f;
if (vertical) {
canvas->drawImageRect(bmp.asImage(),
SkRect::MakeXYWH(0, (kTileSize - 50) + offset, 32, 1124.0f),
SkRect::MakeXYWH(37.0f * i, 0.0f, 32.0f, 1124.0f),
SkSamplingOptions(), nullptr,
SkCanvas::kStrict_SrcRectConstraint);
} else {
canvas->drawImageRect(bmp.asImage(),
SkRect::MakeXYWH((kTileSize - 50) + offset, 0, 1124, 32),
SkRect::MakeXYWH(0.0f, 37.0f * i, 1124.0f, 32.0f),
SkSamplingOptions(), nullptr,
SkCanvas::kStrict_SrcRectConstraint);
}
}
}
DEF_SIMPLE_GPU_GM_BG(
bitmaptiled_fractional_horizontal, rContext, canvas, 1124, 365, SK_ColorBLACK) {
draw_tile_bitmap_with_fractional_offset(rContext, canvas, false);
}
DEF_SIMPLE_GPU_GM_BG(
bitmaptiled_fractional_vertical, rContext, canvas, 365, 1124, SK_ColorBLACK) {
draw_tile_bitmap_with_fractional_offset(rContext, canvas, true);
}