7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRect.h"
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#include "include/effects/SkLumaColorFilter.h"
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// PDF backend should produce correct results.
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DEF_SIMPLE_GM(crbug_918512, canvas, 256, 256) {
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canvas->drawColor(SK_ColorYELLOW);
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{
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SkAutoCanvasRestore autoCanvasRestore1(canvas, false);
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canvas->saveLayer(nullptr, nullptr);
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canvas->drawColor(SK_ColorCYAN);
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{
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SkAutoCanvasRestore autoCanvasRestore2(canvas, false);
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SkPaint lumaFilter;
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lumaFilter.setBlendMode(SkBlendMode::kDstIn);
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lumaFilter.setColorFilter(SkLumaColorFilter::Make());
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canvas->saveLayer(nullptr, &lumaFilter);
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canvas->drawColor(SK_ColorTRANSPARENT);
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SkPaint paint;
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paint.setColor(SK_ColorGRAY);
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canvas->drawRect(SkRect{0, 0, 128, 256}, paint);
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}
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}
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}
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