skia2/gm/pictureshadercache.cpp
Kevin Lubick 52904d35ab Make copy of skcms checkout in //modules/skcms
This will make our Bazel rules in G3 easier to use.

We will have to clean up a lot of clients (and this still
might require a manual G3 roll to land to account for the
source files).

Eventually, we will be able to delete the old one
//include/third_party/skcms and //third_party/skcms

Bug: skia:12451, b/237076898
Change-Id: I9fd55607cbb7e1196d175aa8f140e99a73505c89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554056
Reviewed-by: Brian Salomon <bsalomon@google.com>
2022-06-30 12:05:13 +00:00

101 lines
3.3 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "modules/skcms/skcms.h"
#include <utility>
class PictureShaderCacheGM : public skiagm::GM {
public:
PictureShaderCacheGM(SkScalar tileSize)
: fTileSize(tileSize) {
}
protected:
void drawTile(SkCanvas* canvas) {
SkPaint paint;
paint.setColor(SK_ColorGREEN);
paint.setStyle(SkPaint::kFill_Style);
paint.setAntiAlias(true);
canvas->drawCircle(fTileSize / 4, fTileSize / 4, fTileSize / 4, paint);
canvas->drawRect(SkRect::MakeXYWH(fTileSize / 2, fTileSize / 2,
fTileSize / 2, fTileSize / 2), paint);
paint.setColor(SK_ColorRED);
canvas->drawLine(fTileSize / 2, fTileSize * 1 / 3,
fTileSize / 2, fTileSize * 2 / 3, paint);
canvas->drawLine(fTileSize * 1 / 3, fTileSize / 2,
fTileSize * 2 / 3, fTileSize / 2, paint);
}
void onOnceBeforeDraw() override {
SkPictureRecorder recorder;
SkCanvas* pictureCanvas = recorder.beginRecording(fTileSize, fTileSize);
this->drawTile(pictureCanvas);
fPicture = recorder.finishRecordingAsPicture();
}
SkString onShortName() override {
return SkString("pictureshadercache");
}
SkISize onISize() override {
return SkISize::Make(100, 100);
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setShader(fPicture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
SkFilterMode::kNearest));
{
// Render in a funny color space that converts green to yellow.
skcms_Matrix3x3 greenToYellow = {{
{ 1, 1, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 },
}};
sk_sp<SkColorSpace> gty = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
greenToYellow);
SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100, std::move(gty));
sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
surface->getCanvas()->drawRect(SkRect::MakeWH(fTileSize, fTileSize), paint);
}
// When we draw to the canvas, we should see green because we should *not* reuse the
// cached picture shader.
canvas->drawRect(SkRect::MakeWH(fTileSize, fTileSize), paint);
}
private:
SkScalar fTileSize;
sk_sp<SkPicture> fPicture;
SkBitmap fBitmap;
using INHERITED = GM;
};
DEF_GM(return new PictureShaderCacheGM(100);)