skia2/gm/rrectclipdrawpaint.cpp
Robert Phillips 4dca83162b Rename GrSurfaceDrawContext to skgpu::v1::SurfaceDrawContext
This CL is mostly mechanical. It:

replaces "src/gpu/GrSurfaceDrawContext.h" #includes with
         "src/gpu/v1/SurfaceDrawContext_v1.h" and reorders

replaces "class GrSurfaceDrawContext;" with
         "namespace skgpu { namespace v1 { class SurfaceDrawContext; }}"

replaces "GrSurfaceDrawContext*" with "auto" where possible
replaces "rtc" with "sdc"
replaces "surfaceDrawContext" with "sdc"
replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext
reflows parameters as needed

This CL does not try to:

make skgpu::v1::SurfaceDrawContext V1-only
minimize the skgpu and/or skgpu::v1 prefixes

Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed.

Bug: skia:11837
Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-07-28 20:12:10 +00:00

62 lines
2.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
#include "include/core/SkShader.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkGradientShader.h"
// Exercises code in skgpu::V1::SurfaceDrawContext that attempts to replace a rrect clip/draw
// paint with draw rrect.
DEF_SIMPLE_GM(rrect_clip_draw_paint, canvas, 256, 256) {
SkRRect rrect = SkRRect::MakeRectXY(SkRect::MakeXYWH(10.f, 10.f, 236.f, 236.f), 30.f, 40.f);
SkPaint p;
p.setColor(SK_ColorRED);
SkMatrix zoomOut;
zoomOut.setScale(0.7f, 0.7f, 128.f, 128.f);
const SkRect layerRect = SkRect::MakeWH(256.f, 256.f);
canvas->saveLayer(layerRect, nullptr);
canvas->clipRRect(rrect, true);
canvas->drawPaint(p);
canvas->restore();
canvas->concat(zoomOut);
p.setColor(SK_ColorBLUE);
canvas->saveLayer(layerRect, nullptr);
canvas->clipRRect(rrect, false);
canvas->drawPaint(p);
canvas->restore();
constexpr SkPoint kPts[] = {{0.f, 0.f}, {256.f, 256.f}};
constexpr SkColor kColors1[] = {SK_ColorCYAN, SK_ColorGREEN};
p.setShader(SkGradientShader::MakeLinear(kPts, kColors1, nullptr, 2, SkTileMode::kClamp));
canvas->concat(zoomOut);
canvas->saveLayer(layerRect, nullptr);
canvas->clipRRect(rrect, true);
canvas->drawPaint(p);
canvas->restore();
constexpr SkColor kColors2[] = {SK_ColorMAGENTA, SK_ColorGRAY};
p.setShader(SkGradientShader::MakeRadial({128.f, 128.f}, 128.f, kColors2, nullptr, 2,
SkTileMode::kClamp));
canvas->concat(zoomOut);
canvas->saveLayer(layerRect, nullptr);
canvas->clipRRect(rrect, false);
canvas->drawPaint(p);
canvas->restore();
}