14194828eb
Also fix various compile issues if you try to compile w/o SkSL. Change-Id: I9a5a176254184a04f4c8af93a8dca958c8c69fee Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542142 Reviewed-by: Kevin Lubick <kjlubick@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
37 lines
740 B
C++
37 lines
740 B
C++
/*
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* Copyright 2022 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkCapabilities_DEFINED
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#define SkCapabilities_DEFINED
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#include "include/core/SkRefCnt.h"
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#ifdef SK_ENABLE_SKSL
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#include "include/sksl/SkSLVersion.h"
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namespace SkSL { struct ShaderCaps; }
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#endif
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class SK_API SkCapabilities : public SkRefCnt {
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public:
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static sk_sp<const SkCapabilities> RasterBackend();
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#ifdef SK_ENABLE_SKSL
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SkSL::Version skslVersion() const { return fSkSLVersion; }
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#endif
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protected:
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SkCapabilities() = default;
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#ifdef SK_ENABLE_SKSL
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void initSkCaps(const SkSL::ShaderCaps*);
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SkSL::Version fSkSLVersion = SkSL::Version::k100;
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#endif
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};
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#endif
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