skia2/include/core/SkVertices.h
Brian Osman e49703faf2 Remove custom SkVertices data and runtime effect varying support
This was an experimental feature. It worked (but only the GPU backend).
It was never adopted or used by anyone, to my knowledge. It's a large
amount of code, and a strange corner of SkSL for users to stumble into.

Bug: skia:10680
Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-19 17:49:25 +00:00

133 lines
4.3 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkVertices_DEFINED
#define SkVertices_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
class SkData;
struct SkPoint;
class SkVerticesPriv;
/**
* An immutable set of vertex data that can be used with SkCanvas::drawVertices.
*/
class SK_API SkVertices : public SkNVRefCnt<SkVertices> {
struct Desc;
struct Sizes;
public:
enum VertexMode {
kTriangles_VertexMode,
kTriangleStrip_VertexMode,
kTriangleFan_VertexMode,
kLast_VertexMode = kTriangleFan_VertexMode,
};
/**
* Create a vertices by copying the specified arrays. texs, colors may be nullptr,
* and indices is ignored if indexCount == 0.
*/
static sk_sp<SkVertices> MakeCopy(VertexMode mode, int vertexCount,
const SkPoint positions[],
const SkPoint texs[],
const SkColor colors[],
int indexCount,
const uint16_t indices[]);
static sk_sp<SkVertices> MakeCopy(VertexMode mode, int vertexCount,
const SkPoint positions[],
const SkPoint texs[],
const SkColor colors[]) {
return MakeCopy(mode,
vertexCount,
positions,
texs,
colors,
0,
nullptr);
}
enum BuilderFlags {
kHasTexCoords_BuilderFlag = 1 << 0,
kHasColors_BuilderFlag = 1 << 1,
};
class Builder {
public:
Builder(VertexMode mode, int vertexCount, int indexCount, uint32_t flags);
bool isValid() const { return fVertices != nullptr; }
SkPoint* positions();
uint16_t* indices(); // returns null if there are no indices
// If we have custom attributes, these will always be null
SkPoint* texCoords(); // returns null if there are no texCoords
SkColor* colors(); // returns null if there are no colors
// Detach the built vertices object. After the first call, this will always return null.
sk_sp<SkVertices> detach();
private:
Builder(const Desc&);
void init(const Desc&);
// holds a partially complete object. only completed in detach()
sk_sp<SkVertices> fVertices;
// Extra storage for intermediate vertices in the case where the client specifies indexed
// triangle fans. These get converted to indexed triangles when the Builder is finalized.
std::unique_ptr<uint8_t[]> fIntermediateFanIndices;
friend class SkVertices;
friend class SkVerticesPriv;
};
uint32_t uniqueID() const { return fUniqueID; }
const SkRect& bounds() const { return fBounds; }
// returns approximate byte size of the vertices object
size_t approximateSize() const;
// Provides access to functions that aren't part of the public API.
SkVerticesPriv priv();
const SkVerticesPriv priv() const; // NOLINT(readability-const-return-type)
private:
SkVertices() {}
friend class SkVerticesPriv;
// these are needed since we've manually sized our allocation (see Builder::init)
friend class SkNVRefCnt<SkVertices>;
void operator delete(void* p);
Sizes getSizes() const;
// we store this first, to pair with the refcnt in our base-class, so we don't have an
// unnecessary pad between it and the (possibly 8-byte aligned) ptrs.
uint32_t fUniqueID;
// these point inside our allocation, so none of these can be "freed"
SkPoint* fPositions; // [vertexCount]
uint16_t* fIndices; // [indexCount] or null
SkPoint* fTexs; // [vertexCount] or null
SkColor* fColors; // [vertexCount] or null
SkRect fBounds; // computed to be the union of the fPositions[]
int fVertexCount;
int fIndexCount;
VertexMode fMode;
// below here is where the actual array data is stored.
};
#endif