skia2/tests/InvalidIndexedPngTest.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

37 lines
1.5 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkBitmap.h"
#include "tests/CodecPriv.h"
#include "tests/Test.h"
// A valid 1x1 indexed PNG.
unsigned char gPngData[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x08, 0x03, 0x00, 0x00, 0x00, 0x28, 0xcb, 0x34, 0xbb, 0x00, 0x00, 0x00,
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x0f, 0x01, 0xb9, 0x8f, 0x00, 0x00, 0x00, 0x06, 0x50, 0x4c,
0x54, 0x45, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0xd2, 0x87, 0xef, 0x71,
0x00, 0x00, 0x00, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xfd,
0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0xf8, 0xaf, 0x16, 0x46, 0x00,
0x02, 0x00, 0x01, 0x32, 0x60, 0xf7, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x49,
0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
// Attempt to decode an invalid PNG that has a palette. Mostly we're looking to
// make sure we don't leak memory since libpng uses setjmp for error handling so
// it's very easy to accidentally skip destructors when a failure happens.
// As a result, we do not have any REPORTER_ASSERT statements
DEF_TEST(InvalidIndexedPng, reporter) {
SkBitmap image;
// Make our PNG invalid by changing a byte.
gPngData[sizeof(gPngData) - 1] = 1;
decode_memory(gPngData, sizeof(gPngData), &image);
}