886a904595
C++ algorithms have largely standardized on a [begin, end) half-open range, as seen in standard library containers. SkTQSort now adheres to this model, and takes vec.begin() and vec.end() as its inputs. To avoid confusion between inclusive and half-open ranges inside the implementation, internal helper functions now take "left" and "count" arguments instead of "left"/"right" or "begin"/"end". This avoids any ambiguity. (Although performance was not the main goal, this CL appears to slightly improve our sorting benchmark on my machine.) Change-Id: I5e96b6730be96cf23d001ee0915c69764b2c024a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302579 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
327 lines
10 KiB
C++
327 lines
10 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/core/SkPathPriv.h"
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#include "src/core/SkTSort.h"
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#include "src/pathops/SkPathOpsBounds.h"
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#include "src/pathops/SkPathOpsConic.h"
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#include "src/pathops/SkPathOpsCubic.h"
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#include "src/pathops/SkPathOpsLine.h"
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#include "src/pathops/SkPathOpsQuad.h"
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#include "src/pathops/SkPathOpsTSect.h"
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#include "src/pathops/SkReduceOrder.h"
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#include "tests/PathOpsTestCommon.h"
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#include <utility>
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static double calc_t_div(const SkDCubic& cubic, double precision, double start) {
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const double adjust = sqrt(3.) / 36;
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SkDCubic sub;
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const SkDCubic* cPtr;
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if (start == 0) {
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cPtr = &cubic;
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} else {
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// OPTIMIZE: special-case half-split ?
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sub = cubic.subDivide(start, 1);
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cPtr = ⊂
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}
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const SkDCubic& c = *cPtr;
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double dx = c[3].fX - 3 * (c[2].fX - c[1].fX) - c[0].fX;
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double dy = c[3].fY - 3 * (c[2].fY - c[1].fY) - c[0].fY;
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double dist = sqrt(dx * dx + dy * dy);
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double tDiv3 = precision / (adjust * dist);
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double t = SkDCubeRoot(tDiv3);
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if (start > 0) {
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t = start + (1 - start) * t;
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}
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return t;
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}
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static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) {
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double tDiv = calc_t_div(cubic, precision, 0);
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if (tDiv >= 1) {
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return true;
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}
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if (tDiv >= 0.5) {
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ts->push_back(0.5);
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return true;
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}
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return false;
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}
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static void addTs(const SkDCubic& cubic, double precision, double start, double end,
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SkTArray<double, true>* ts) {
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double tDiv = calc_t_div(cubic, precision, 0);
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double parts = ceil(1.0 / tDiv);
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for (double index = 0; index < parts; ++index) {
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double newT = start + (index / parts) * (end - start);
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if (newT > 0 && newT < 1) {
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ts->push_back(newT);
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}
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}
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}
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static void toQuadraticTs(const SkDCubic* cubic, double precision, SkTArray<double, true>* ts) {
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SkReduceOrder reducer;
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int order = reducer.reduce(*cubic, SkReduceOrder::kAllow_Quadratics);
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if (order < 3) {
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return;
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}
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double inflectT[5];
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int inflections = cubic->findInflections(inflectT);
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SkASSERT(inflections <= 2);
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if (!cubic->endsAreExtremaInXOrY()) {
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inflections += cubic->findMaxCurvature(&inflectT[inflections]);
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SkASSERT(inflections <= 5);
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}
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SkTQSort<double>(inflectT, inflectT + inflections);
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// OPTIMIZATION: is this filtering common enough that it needs to be pulled out into its
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// own subroutine?
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while (inflections && approximately_less_than_zero(inflectT[0])) {
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memmove(inflectT, &inflectT[1], sizeof(inflectT[0]) * --inflections);
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}
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int start = 0;
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int next = 1;
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while (next < inflections) {
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if (!approximately_equal(inflectT[start], inflectT[next])) {
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++start;
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++next;
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continue;
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}
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memmove(&inflectT[start], &inflectT[next], sizeof(inflectT[0]) * (--inflections - start));
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}
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while (inflections && approximately_greater_than_one(inflectT[inflections - 1])) {
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--inflections;
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}
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SkDCubicPair pair;
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if (inflections == 1) {
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pair = cubic->chopAt(inflectT[0]);
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int orderP1 = reducer.reduce(pair.first(), SkReduceOrder::kNo_Quadratics);
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if (orderP1 < 2) {
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--inflections;
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} else {
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int orderP2 = reducer.reduce(pair.second(), SkReduceOrder::kNo_Quadratics);
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if (orderP2 < 2) {
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--inflections;
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}
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}
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}
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if (inflections == 0 && add_simple_ts(*cubic, precision, ts)) {
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return;
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}
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if (inflections == 1) {
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pair = cubic->chopAt(inflectT[0]);
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addTs(pair.first(), precision, 0, inflectT[0], ts);
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addTs(pair.second(), precision, inflectT[0], 1, ts);
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return;
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}
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if (inflections > 1) {
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SkDCubic part = cubic->subDivide(0, inflectT[0]);
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addTs(part, precision, 0, inflectT[0], ts);
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int last = inflections - 1;
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for (int idx = 0; idx < last; ++idx) {
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part = cubic->subDivide(inflectT[idx], inflectT[idx + 1]);
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addTs(part, precision, inflectT[idx], inflectT[idx + 1], ts);
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}
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part = cubic->subDivide(inflectT[last], 1);
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addTs(part, precision, inflectT[last], 1, ts);
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return;
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}
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addTs(*cubic, precision, 0, 1, ts);
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}
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void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) {
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SkTArray<double, true> ts;
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toQuadraticTs(&cubic, precision, &ts);
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if (ts.count() <= 0) {
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SkDQuad quad = cubic.toQuad();
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quads.push_back(quad);
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return;
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}
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double tStart = 0;
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for (int i1 = 0; i1 <= ts.count(); ++i1) {
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const double tEnd = i1 < ts.count() ? ts[i1] : 1;
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SkDRect bounds;
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bounds.setBounds(cubic);
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SkDCubic part = cubic.subDivide(tStart, tEnd);
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SkDQuad quad = part.toQuad();
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if (quad[1].fX < bounds.fLeft) {
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quad[1].fX = bounds.fLeft;
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} else if (quad[1].fX > bounds.fRight) {
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quad[1].fX = bounds.fRight;
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}
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if (quad[1].fY < bounds.fTop) {
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quad[1].fY = bounds.fTop;
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} else if (quad[1].fY > bounds.fBottom) {
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quad[1].fY = bounds.fBottom;
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}
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quads.push_back(quad);
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tStart = tEnd;
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}
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}
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void CubicPathToQuads(const SkPath& cubicPath, SkPath* quadPath) {
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quadPath->reset();
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SkDCubic cubic;
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SkTArray<SkDQuad, true> quads;
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for (auto [verb, pts, w] : SkPathPriv::Iterate(cubicPath)) {
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switch (verb) {
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case SkPathVerb::kMove:
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quadPath->moveTo(pts[0].fX, pts[0].fY);
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continue;
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case SkPathVerb::kLine:
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quadPath->lineTo(pts[1].fX, pts[1].fY);
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break;
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case SkPathVerb::kQuad:
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quadPath->quadTo(pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
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break;
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case SkPathVerb::kCubic:
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quads.reset();
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cubic.set(pts);
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CubicToQuads(cubic, cubic.calcPrecision(), quads);
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for (int index = 0; index < quads.count(); ++index) {
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SkPoint qPts[2] = {
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quads[index][1].asSkPoint(),
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quads[index][2].asSkPoint()
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};
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quadPath->quadTo(qPts[0].fX, qPts[0].fY, qPts[1].fX, qPts[1].fY);
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}
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break;
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case SkPathVerb::kClose:
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quadPath->close();
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break;
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default:
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SkDEBUGFAIL("bad verb");
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return;
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}
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}
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}
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void CubicPathToSimple(const SkPath& cubicPath, SkPath* simplePath) {
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simplePath->reset();
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SkDCubic cubic;
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for (auto [verb, pts, w] : SkPathPriv::Iterate(cubicPath)) {
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switch (verb) {
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case SkPathVerb::kMove:
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simplePath->moveTo(pts[0].fX, pts[0].fY);
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continue;
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case SkPathVerb::kLine:
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simplePath->lineTo(pts[1].fX, pts[1].fY);
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break;
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case SkPathVerb::kQuad:
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simplePath->quadTo(pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
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break;
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case SkPathVerb::kCubic: {
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cubic.set(pts);
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double tInflects[2];
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int inflections = cubic.findInflections(tInflects);
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if (inflections > 1 && tInflects[0] > tInflects[1]) {
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using std::swap;
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swap(tInflects[0], tInflects[1]);
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}
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double lo = 0;
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for (int index = 0; index <= inflections; ++index) {
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double hi = index < inflections ? tInflects[index] : 1;
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SkDCubic part = cubic.subDivide(lo, hi);
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SkPoint cPts[3];
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cPts[0] = part[1].asSkPoint();
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cPts[1] = part[2].asSkPoint();
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cPts[2] = part[3].asSkPoint();
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simplePath->cubicTo(cPts[0].fX, cPts[0].fY, cPts[1].fX, cPts[1].fY,
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cPts[2].fX, cPts[2].fY);
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lo = hi;
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}
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break;
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}
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case SkPathVerb::kClose:
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simplePath->close();
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break;
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default:
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SkDEBUGFAIL("bad verb");
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return;
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}
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}
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}
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bool ValidBounds(const SkPathOpsBounds& bounds) {
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if (SkScalarIsNaN(bounds.fLeft)) {
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return false;
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}
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if (SkScalarIsNaN(bounds.fTop)) {
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return false;
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}
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if (SkScalarIsNaN(bounds.fRight)) {
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return false;
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}
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return !SkScalarIsNaN(bounds.fBottom);
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}
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bool ValidConic(const SkDConic& conic) {
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for (int index = 0; index < SkDConic::kPointCount; ++index) {
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if (!ValidPoint(conic[index])) {
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return false;
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}
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}
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if (SkDoubleIsNaN(conic.fWeight)) {
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return false;
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}
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return true;
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}
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bool ValidCubic(const SkDCubic& cubic) {
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for (int index = 0; index < 4; ++index) {
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if (!ValidPoint(cubic[index])) {
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return false;
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}
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}
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return true;
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}
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bool ValidLine(const SkDLine& line) {
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for (int index = 0; index < 2; ++index) {
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if (!ValidPoint(line[index])) {
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return false;
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}
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}
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return true;
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}
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bool ValidPoint(const SkDPoint& pt) {
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if (SkDoubleIsNaN(pt.fX)) {
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return false;
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}
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return !SkDoubleIsNaN(pt.fY);
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}
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bool ValidPoints(const SkPoint* pts, int count) {
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for (int index = 0; index < count; ++index) {
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if (SkScalarIsNaN(pts[index].fX)) {
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return false;
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}
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if (SkScalarIsNaN(pts[index].fY)) {
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return false;
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}
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}
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return true;
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}
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bool ValidQuad(const SkDQuad& quad) {
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for (int index = 0; index < 3; ++index) {
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if (!ValidPoint(quad[index])) {
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return false;
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}
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}
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return true;
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}
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bool ValidVector(const SkDVector& v) {
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if (SkDoubleIsNaN(v.fX)) {
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return false;
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}
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return !SkDoubleIsNaN(v.fY);
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}
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