skia2/tests/sksl/glsl/ShortIntPrecision.glsl
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

12 lines
288 B
GLSL

#version 400
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
uniform sampler2D tex;
in highp vec2 texcoord;
in mediump ivec2 offset;
void main() {
mediump int scalar = offset.y;
sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));
}