708faba16b
This will allow the inliner to successfully do more work in a single pass. Change-Id: I26e8831737c10bdf9a35eebd94ea8b74f6487077 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386916 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
13 lines
301 B
GLSL
13 lines
301 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 color;
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vec4 main() {
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float _1_c = color.x * color.y + color.z;
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float a = _1_c;
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float _2_c = color.y * color.z + color.w;
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float b = _2_c;
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float _3_c = color.z * color.w + color.x;
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float c = _3_c;
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return vec4(a, b, c * c, a * (b * c));
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}
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