8c6df8cd99
For example, this GIF image:
https://github.com/google/wuffs/blob/e44920d/test/data/artificial-gif/pixel-data-too-much-bad-lzw.gif
which is 'disassembled' here:
https://github.com/google/wuffs/blob/e44920d/test/data/artificial-gif/pixel-data-too-much-bad-lzw.gif.make-artificial.txt
only has one frame, regardless of how the GIF codec implementation deals
with the LZW-compression error. It is not an animated image.
Nonetheless, frameInfos.size() returns 1, not 0, so prior to this
commit, "stillImage = frameInfos.empty()" assigned false, not true.
See also this Wuffs (not Skia) commit:
3a9933f2a0
Bug: None
Change-Id: Ia69a486abe5c2caa7488c55a37c403e7660ff168
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475436
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
226 lines
7.7 KiB
C++
226 lines
7.7 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This program converts an image from stdin (e.g. a JPEG, PNG, etc.) to stdout
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// (in the NIA/NIE format, a trivial image file format).
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//
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// The NIA/NIE file format specification is at:
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// https://github.com/google/wuffs/blob/master/doc/spec/nie-spec.md
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//
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// Pass "-1" or "-first-frame-only" as a command line flag to output NIE (a
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// still image) instead of NIA (an animated image). The output format (NIA or
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// NIE) depends only on this flag's absence or presence, not on the stdin
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// image's format.
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//
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// There are multiple codec implementations of any given image format. For
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// example, as of May 2020, Chromium, Skia and Wuffs each have their own BMP
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// decoder implementation. There is no standard "libbmp" that they all share.
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// Comparing this program's output (or hashed output) to similar programs in
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// other repositories can identify image inputs for which these decoders (or
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// different versions of the same decoder) produce different output (pixels).
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//
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// An equivalent program (using the Chromium image codecs) is at:
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// https://crrev.com/c/2210331
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//
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// An equivalent program (using the Wuffs image codecs) is at:
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// https://github.com/google/wuffs/blob/master/example/convert-to-nia/convert-to-nia.c
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#include <stdio.h>
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#include <string.h>
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#include "include/codec/SkCodec.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkData.h"
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#include "src/core/SkAutoMalloc.h"
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static inline void set_u32le(uint8_t* ptr, uint32_t val) {
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ptr[0] = val >> 0;
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ptr[1] = val >> 8;
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ptr[2] = val >> 16;
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ptr[3] = val >> 24;
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}
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static inline void set_u64le(uint8_t* ptr, uint64_t val) {
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ptr[0] = val >> 0;
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ptr[1] = val >> 8;
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ptr[2] = val >> 16;
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ptr[3] = val >> 24;
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ptr[4] = val >> 32;
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ptr[5] = val >> 40;
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ptr[6] = val >> 48;
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ptr[7] = val >> 56;
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}
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static void write_nix_header(uint32_t magicU32le, uint32_t width, uint32_t height) {
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uint8_t data[16];
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set_u32le(data + 0, magicU32le);
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set_u32le(data + 4, 0x346E62FF); // 4 bytes per pixel non-premul BGRA.
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set_u32le(data + 8, width);
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set_u32le(data + 12, height);
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fwrite(data, 1, 16, stdout);
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}
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static bool write_nia_duration(uint64_t totalDurationMillis) {
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// Flicks are NIA's unit of time. One flick (frame-tick) is 1 / 705_600_000
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// of a second. See https://github.com/OculusVR/Flicks
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static constexpr uint64_t flicksPerMilli = 705600;
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if (totalDurationMillis > (INT64_MAX / flicksPerMilli)) {
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// Converting from millis to flicks would overflow.
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return false;
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}
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uint8_t data[8];
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set_u64le(data + 0, totalDurationMillis * flicksPerMilli);
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fwrite(data, 1, 8, stdout);
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return true;
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}
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static void write_nie_pixels(uint32_t width, uint32_t height, const SkBitmap& bm) {
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static constexpr size_t kBufferSize = 4096;
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uint8_t buf[kBufferSize];
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size_t n = 0;
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for (uint32_t y = 0; y < height; y++) {
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for (uint32_t x = 0; x < width; x++) {
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SkColor c = bm.getColor(x, y);
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buf[n++] = SkColorGetB(c);
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buf[n++] = SkColorGetG(c);
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buf[n++] = SkColorGetR(c);
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buf[n++] = SkColorGetA(c);
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if (n == kBufferSize) {
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fwrite(buf, 1, n, stdout);
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n = 0;
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}
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}
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}
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if (n > 0) {
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fwrite(buf, 1, n, stdout);
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}
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}
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static void write_nia_padding(uint32_t width, uint32_t height) {
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// 4 bytes of padding when the width and height are both odd.
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if (width & height & 1) {
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uint8_t data[4];
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set_u32le(data + 0, 0);
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fwrite(data, 1, 4, stdout);
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}
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}
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static void write_nia_footer(int repetitionCount, bool stillImage) {
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uint8_t data[8];
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if (stillImage || (repetitionCount == SkCodec::kRepetitionCountInfinite)) {
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set_u32le(data + 0, 0);
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} else {
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// NIA's loop count and Skia's repetition count differ by one. See
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// https://github.com/google/wuffs/blob/master/doc/spec/nie-spec.md#nii-footer
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set_u32le(data + 0, 1 + repetitionCount);
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}
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set_u32le(data + 4, 0x80000000);
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fwrite(data, 1, 8, stdout);
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}
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int main(int argc, char** argv) {
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bool firstFrameOnly = false;
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for (int a = 1; a < argc; a++) {
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if ((strcmp(argv[a], "-1") == 0) || (strcmp(argv[a], "-first-frame-only") == 0)) {
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firstFrameOnly = true;
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break;
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}
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}
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std::unique_ptr<SkCodec> codec(SkCodec::MakeFromData(SkData::MakeFromFILE(stdin)));
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if (!codec) {
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SkDebugf("Decode failed.\n");
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return 1;
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}
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codec->getInfo().makeColorSpace(nullptr);
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SkBitmap bm;
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bm.allocPixels(codec->getInfo());
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size_t bmByteSize = bm.computeByteSize();
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// Cache a frame that future frames may depend on.
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int cachedFrame = SkCodec::kNoFrame;
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SkAutoMalloc cachedFramePixels;
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uint64_t totalDurationMillis = 0;
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const int frameCount = codec->getFrameCount();
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if (frameCount == 0) {
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SkDebugf("No frames.\n");
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return 1;
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}
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std::vector<SkCodec::FrameInfo> frameInfos = codec->getFrameInfo();
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bool stillImage = frameInfos.size() <= 1;
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for (int i = 0; i < frameCount; i++) {
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SkCodec::Options opts;
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opts.fFrameIndex = i;
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if (!stillImage) {
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int durationMillis = frameInfos[i].fDuration;
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if (durationMillis < 0) {
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SkDebugf("Negative animation duration.\n");
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return 1;
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}
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totalDurationMillis += static_cast<uint64_t>(durationMillis);
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if (totalDurationMillis > INT64_MAX) {
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SkDebugf("Unsupported animation duration.\n");
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return 1;
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}
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if ((cachedFrame != SkCodec::kNoFrame) &&
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(cachedFrame == frameInfos[i].fRequiredFrame) && cachedFramePixels.get()) {
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opts.fPriorFrame = cachedFrame;
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memcpy(bm.getPixels(), cachedFramePixels.get(), bmByteSize);
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}
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}
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if (!firstFrameOnly) {
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if (i == 0) {
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write_nix_header(0x41AFC36E, // "nïA" magic string as a u32le.
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bm.width(), bm.height());
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}
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if (!write_nia_duration(totalDurationMillis)) {
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SkDebugf("Unsupported animation duration.\n");
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return 1;
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}
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}
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const SkCodec::Result result =
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codec->getPixels(codec->getInfo(), bm.getPixels(), bm.rowBytes(), &opts);
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if ((result != SkCodec::kSuccess) && (result != SkCodec::kIncompleteInput)) {
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SkDebugf("Decode frame pixels #%d failed.\n", i);
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return 1;
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}
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// If the next frame depends on this one, store it in cachedFrame. It
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// is possible that we may discard a frame that future frames depend
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// on, but the codec will simply redecode the discarded frame.
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if ((static_cast<size_t>(i + 1) < frameInfos.size()) &&
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(frameInfos[i + 1].fRequiredFrame == i)) {
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cachedFrame = i;
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memcpy(cachedFramePixels.reset(bmByteSize), bm.getPixels(), bmByteSize);
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}
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int width = bm.width();
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int height = bm.height();
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write_nix_header(0x45AFC36E, // "nïE" magic string as a u32le.
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width, height);
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write_nie_pixels(width, height, bm);
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if (result == SkCodec::kIncompleteInput) {
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SkDebugf("Incomplete input.\n");
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return 1;
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}
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if (firstFrameOnly) {
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return 0;
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}
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write_nia_padding(width, height);
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}
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write_nia_footer(codec->getRepetitionCount(), stillImage);
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return 0;
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}
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