2aa85df8e7
Also simplify type registration. Change-Id: Ia47febb2ae2cd5821476c3dd33a688b688aa6d6d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238359 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
17 lines
465 B
C++
17 lines
465 B
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "modules/particles/include/SkParticleEffect.h"
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// Doesn't do anything important; just exists to show we can use modules/particles without the GPU
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// backend being available.
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int main(int argc, char** argv) {
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// Register types for serialization
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SkParticleEffect::RegisterParticleTypes();
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return 0;
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}
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