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scroggo 001b972189 Pass motion events in the unix sample app.
Allows dragging and flinging the samples.


git-svn-id: http://skia.googlecode.com/svn/trunk@964 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-18 22:09:01 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench http://codereview.appspot.com/3980041/ 2011-03-09 12:55:47 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Add complex clip gm sample and cleanup unused headers/code in SampleComplexClip 2011-03-10 19:20:15 +00:00
gpu Remove the compile-time selection of the GL implementation based on the 2011-03-18 20:41:44 +00:00
gyp Initial GYP file for skia / gr. Builds SampleApp on Mac, Windows, Linux. 2011-03-18 14:29:44 +00:00
include Updates to the unix sample app. 2011-03-18 21:43:03 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode fix warnings (local storage too small, int->scalar) 2011-03-18 14:47:36 +00:00
src Updates to the unix sample app. 2011-03-18 21:43:03 +00:00
tests abort drawing if srcRect is outside of the bitmap bounds 2011-03-17 17:48:04 +00:00
third_party/harfbuzz add 2010-04-08 18:48:12 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
unix_test_app Pass motion events in the unix sample app. 2011-03-18 22:09:01 +00:00
vs This CL removes all dependencies on GL headers across all of Ganesh. New 2011-03-18 17:38:11 +00:00
xcode This CL removes all dependencies on GL headers across all of Ganesh. New 2011-03-18 17:38:11 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Updates to the unix sample app. 2011-03-18 21:43:03 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects